Deep Heal

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Revision as of 17:05, 24 February 2012 by FlexBot (talk | contribs) (Auto update)
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Deep Heal stats
Type Target
Description A stronger version of cure, Deep Heal instantly restores a great number of hitpoints, with a chance to heal a good amount more over time.
Cooldown 2500 Charge time 500
Energy 18 Accuracy 75%
Damage 40 Healing at level 0
Statuses
20% chance of Regen at magnitude 5 for 3 rounds.
Training Upgrades
Charge by -100
Cooldown by -300
Damage by 6
Energy by -4
RegenChance by 40
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Deep Heal/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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