Monster Writing Guide: Page 7

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Closing Words

In the end, the important parts of a critter are creativity, and fueling the imagination of the players. Interesting, well written and creative mobs are a delight to many, and things like the Quilled Tousky or Feesh even inspire special commands and mini-games, just because the critter stands out so much as a rememberable, unique thing.


Not every critter can be expected to match that. And it's not necessary. As long as the mob you write is well done, well executed and written with this being a purely text-based, imagination-fueling medium in mind, everything is alright.


But most importantly: Have fun. Take your time. This is not a newspaper, and we don't have to release a new mob every week. Even after you wrote your critter, let it rest for a day, think about it. Chances are, you will get a sudden new idea, behavior or thing to add to it. Flesh it out, til you are satisfied with the image.


I hope this guide helped you, and will ultimately make the only reasons for a rejection and necessary re-submitting due to pure technical reasons like mistakes in code.


Thank you for having taken your time to read this, and I hope it helped you.


--Ambrosia


Page 1 - General description guideline

Page 2 - Repeats Are Annoying

Page 3 - The Hills Have Eyes; Your Arms Don't.

Page 4 - Victory Messages

Page 5 - Keeping Things Interesting

Page 6 - Victory do's and dont's

Page 7 - Closing Words