Thieving

From Flexible Survival
Revision as of 00:21, 20 March 2024 by FlexBot (talk | contribs)
Jump to: navigation, search
Thieving stats
Type Attack Target Single Enemy
Description
Cooldown 5000 Charge time 200
Energy 15 Accuracy 75%
Damage 10 Pierce at level 0
Statuses
Training Upgrades
Damage by 5
Energy by -4
Secondary SalvageMag by 7.5
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff, Salvage, Healing Secondary Target Self
Secondary Statuses
100% chance of Salvage at magnitude 25 for 7 rounds.
100% chance of NaniteCollectRate at magnitude 10 for 7 rounds.

Thieving/Extra Notes Edit notes

Mutant powers Based on this power: