Emergency Plans

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Revision as of 00:03, 28 September 2017 by FlexBot (talk | contribs) (Created page with "{{Basepower|name=Emergency Plans|desc=When things go sour, you can turn everything around!|powertype=Healing AoE Buff|target=Large AoE Ally|energy=40|charge=-1000|cooldown=200...")
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Emergency Plans stats
Type Healing AoE Buff Target Large AoE Ally
Description When things go sour, you can turn everything around!
Cooldown 20000 Charge time
Energy 40 Accuracy 75%
Damage 40 Healing at level 0
Statuses
100% chance of DebuffClear at magnitude 50 for 1 rounds.
100% chance of DebuffResist at magnitude 20 for 5 rounds.
100% chance of DamageResist at magnitude 5 for 5 rounds.
100% chance of PhysicalDamageResist at magnitude 5 for 5 rounds.
100% chance of EnergyDamageResist at magnitude 5 for 5 rounds.
100% chance of DamageImmunity at magnitude 5 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Emergency Plans/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)