Feral Drive

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Revision as of 17:08, 24 February 2012 by FlexBot (talk | contribs) (Auto update)
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Feral Drive stats
Type Target
Description ...oh crap.
Cooldown 2000 Charge time 1500
Energy 3 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Accuracy at magnitude 25 for 2 rounds.
100% chance of DamageBuff at magnitude 20 for 2 rounds.
100% chance of Haste at magnitude 20 for 2 rounds.
100% chance of Recharge at magnitude 20 for 2 rounds.
100% chance of EnergyBreak at magnitude 10 for 2 rounds.
100% chance of HealGain at magnitude -3 for 2 rounds.
100% chance of MaxHP at magnitude -15 for 2 rounds.
Training Upgrades
AccuracyMag by 10
EnergybreakMag by 2.5
HasteMag by 10
RechargeMag by 10
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Feral Drive/Extra Notes Edit notes

Mutant powers Based on this power: