Automated Multiplayer Updates/2018 July
[Update] Nuku softly churrs, "Every point of regenerating lowers the threshold of mortal blows by 5%(40% to 35% at regenerating 1, for instance)"
[Update] Nuku softly churrs, "When taking mortal DoT damage, regenerating nips 10% off per point."
[Update] Nuku softly churrs, "Explosive Drone bopped with a foam mallet (damage 4->3, Sac Fury 3->2)"
[Update] Master Master Master Glitch churrs adorably, "Your current character level (and mentored level) are now displayed in +xp on the second line, before Freecred and above class level."
[Update] Nuku softly churrs, "Mechanical Drone no longer has the rest power (why did it have it, dunno?), Accuracy combat skill added (2)."
[Update] Nuku softly churrs, "Mechanical Drone given tactician 1 so it can inflict shaken with its bullet spray and whatever damageresistdebuff does in the future."
[Update] Nuku softly churrs, "For purposes of the maximum hp of an npc, their rank can only increase it. If it is below boss rank, they have standard amounts (for a boss). So a mook would hit weakly, but still have the hp of a boss. This affects pets."
[Update] Nuku softly churrs, "The electric surge of mechanical drones upgraded (Damage +5, Chargdebuff(100/5/3)"
[Update] Nuku softly churrs, "Flurry! HPBuffers once again work together to defray blows (testing needed to see if this is a horrible idea). HPBuffers gained from flurry have 'flurry' in the name, so they don't collide with a power that also has hpbuffer. Magnitude of hpbuffer gained from flurry increased by 100 X."
[Update] Nuku softly churrs, "Rather than stack all the hpbuffers, it will instead go through them starting from the SMALLEST hpbuffer and if that's not 20% of the remaining damage, it will then go to the next smallest, and so on, until it runs out of damage or hits a buffer at least 20% of the remaining damage."
[Update] Nuku softly churrs, "HPBuffer's cut off for searching raised to 30% from 20%."
[Update] Nuku softly churrs, "Mortal blows should now be much more informative."
[Update] Nuku softly churrs, "Hpbuffer by flurry reduced (from 100x yesteday's value to 50x)"
[Update] Nuku softly churrs, "Rooms can no longer join parties, despite their wish to boogy."
[Update] Nuku softly churrs, "Flurry tweaked to 3 mag hpbuffer per point."
[Update] Nuku softly churrs, "Party is now more robust and will drag people from across the game if it has to to keep people together. This happens any time the leader moves."
[Update] Nuku softly churrs, "Opportunity is now reduced by half your rank mod. This has no effect on players, it does on pets/enemies."
[Update] Nuku softly churrs, "Opportunity temporarily jammed in the on position, for everything."
[Update] Nuku softly churrs, "Beware, this is for testing."
[Update] Master Master Master Glitch churrs adorably, "In glance and glanceat, the listing given for #% <infection name> will now append " Amalgam" to the end if it's a case of 14% or 28% where another species equals that amount to help try and aleviate confusion by newer players."
[Update] Master Master Master Glitch churrs adorably, "By popular demand, Amalgam shifted to Hybrid!"
[Update] Stuffer fox Hexaferrum smoothly says, "Movement shouldn't print the room stuff twice now."
[Update] Stuffer fox Hexaferrum smoothly says, "Before I forget, removed the 100% opportunity proc-rate, it was working very, very well. Do note that toggles and passives should not trigger its effects."
[Update] Nuku softly churrs, "Step 1 of reactive tweak, the bonus return that reactive gives is _after_ all soft caps (but not before the hardcap of 100% returned)"
[Update] Nuku softly churrs, "Step 2 of reactive adjustment. It is rankmodded! Twist, it's rankmodded by the person being reacted against. If a prime smashes you, more force to smash it back with."
[Update] Nuku softly churrs, "Prickly primes reduced in physdamagereturn from 25 to 10"
[Update] Nuku softly churrs, "Reactive Phase 3, if you have front row and reactive, the aggro generated by your counter-attacks is multiplied by the lesser of the two plus one. So if you had reactive 3 and front row 2, the lower of those is 2, +1 results in aggro being * 3."
[Update] Nuku softly churrs, "Reactive rpinfo updated."
[Update] Nuku softly churrs, "You can now use x of y to use x copies of y."
[Update] Stuffer fox Hexaferrum smoothly says, "Since it seemed that this was something that made the game a lot easier for new players, especially those who understandably take their eyes off the battle, the ANISD may now be bought from the token store as well as the elite store for the baseline exchange rate of 10 tokens to a mako."
[Update] Nuku speaks confidently, "Newest binary status couple is here for healgain, Healthy or Sick. While healthy, you gain +25% from direct heals. While sick, -20%. As usual, having both results in nothing special happening. (more code to come)"
[Update] Nuku speaks confidently, "Healing, combat skill, does not place statuses on people anymore, rpinfo updated."
[Update] Nuku speaks confidently, "When throwing a direct heal at someone who is healthy/sick, it should now let you know in an unobtrusive fashion."
[Update] Nuku speaks confidently, "Turn skipping debug removed."
[Update] Stuffer fox Hexaferrum smoothly says, "Tramontane will now tell you a more ambigious, but more technically correct area name for the rain totem."
[Update] Stuffer fox Hexaferrum smoothly says, "If you have neither peen nor teste, you won't rut."
[Update] Nuku speaks confidently, "Uzi retuned (more accuracy, less repeats). Hank apologizes, but the rapid motion was wearing out his little wonders too dang fast."
[Update] Nuku speaks confidently, "All rooms that thought they could go on exciting adventures have been told that they not only are not, but never will. Depression may be an issue, therapists called in."
[Update] Nuku speaks confidently, "Front Row no longer gives areablock (as if anyone knows how that works anyway)"
[Update] Nuku speaks confidently, "Front Row now causes you to take 5% less damage when covering per point."
[Update] Nuku speaks confidently, "Areablock, as a status, is removed. Feel free to prod about getting it yanked off of any powers/things that have it."
[Update] Nuku speaks confidently, "Crown of Fire now does a mild area heal and can be upgraded for that."
[Update] Nuku speaks confidently, "Defender Stance now emits cover over your team, feel the protection."
[Update] Nuku speaks confidently, "0 charge powers properly fire _immediately_."
[Update] Nuku speaks confidently, "Powers properly fire instantly AND end your turn when they should."
[Update] Nuku speaks confidently, "Healing combat skill now reduces the charge of anything with 'healing' in its type by 5% per. This 5% includes a +1000, so, say, you have healing 1 and a 0 charge power, it will be reduced to -50 charge, while a 500 charge power would be reduced to 425."
[Update] Nuku speaks confidently, "New upgrade: rpinfo stabilized"
[Update] Nuku speaks confidently, "Applied knockdown now has a few softcaps to limit how badly someone can be knocked flat."
[Update] Nuku speaks confidently, "Knockdown should be much more intuitive in its messages."
[Update] Stuffer fox Hexaferrum smoothly says, "If you're experiencing heat without breasts, now the message will mention how your pecs are sensitive, rather than breasts."
[Update] Stuffer fox Hexaferrum smoothly says, "Contributing to a mako pool will now give you a notice(visible on the webpage) if you obtain a key from donating."
[Update] Nuku speaks confidently, "Just so folks know, the recent fix to low-charge powers mean AI that has you use a 'free' power (around -1000 charge) power to prepare for a power right after it will fire the free one and then immediately launch into the next AI step without delay."
[Update] Nuku speaks confidently, "Reminder, Liberty Leopard is available from the Vial Extraction Machine in the Zephyr Cafeteria(type extract holiday there to see what holiday forms are available)"
[Update] Nuku speaks confidently, "(That machine is down and east from Zephyr lobby)"
[Update] Nuku speaks confidently, "Said vial machine now always gives boss versions of its vials."
[Update] Nuku speaks confidently, "Pets with the blocking modifier now throw up cover instead of throwing out areablock. Blocking gives not-pet powers cover instead of areablock as well."
[Update] Pretentious fox Hexaferrum smoothly says, "The NISD will now tell you when you attempt to consume a vial you don't have.."
[Update] Pretentious fox Hexaferrum smoothly says, "The Raptagon can now be found in the swelled reeds area."
[Update] Pretentious fox Hexaferrum smoothly says, "The first minimum effort room of the Swelled Reeds area has been created off the Sweaty Jungle"
[Update] Pretentious fox Hexaferrum smoothly says, "Mike now lives outside the Zephyr lobby."
[Update] Pretentious fox Hexaferrum smoothly says, "Those renters at the Red Court whose rooms were actually located in heaven have been returned to the earthly plane."
[Update] Pretentious fox Hexaferrum smoothly says, "RPinfo will now show you a clearer indication of what damage types a recipe modifier makes accessible for a weapon."
[Update] Pretentious fox Hexaferrum smoothly says, "New string parsing thing, [mass of [<target>]] gets you the weight of the person, since neither weight nor size commands do what you might expect. It reports in kilograms, regardless of your preferences for units."
[Update] Pretentious fox Hexaferrum smoothly says, "The same thing as before, but with [height of [player]]"
[Update] Pretentious fox Hexaferrum smoothly says, "Due to changes that have occurred to debuffclear's availability, mirrored flesh has improved magnitudes. This is due to the fact that they are expected to be cleared relatively often(and as a passive power, it fires off only once per 5 turns)."
[Update] Nuku speaks confidently, "Fixed a crasher in the rolling code."
[Update] Pretentious fox Hexaferrum smoothly says, "rpinfo will now show the class a power is from, if there is a class that provides it."
[Update] Nuku speaks confidently, "Fixed a crasher in givexp function (Player-viewing effect, minimal, except less missing xp, yay!)"
[Update] Pretentious fox Hexaferrum smoothly says, "Attempted fix for reports carrying over to the next fight"
[Update] Pretentious fox Hexaferrum smoothly says, "Swapping classes now changes your mercenary's equipped class."
[Update] Pretentious fox Hexaferrum smoothly says, "Milk and Cum production softcaps were applied to the breastdensity status and balldensity status incorrectly, this may result in a change in the amounts reported."
[Update] Pretentious fox Hexaferrum smoothly says, "Oh, before I forget, switching classes should now turn on your toggles(as you have them configured)"
[Update] Nuku speaks confidently, "Hostile Bandoleer removed from the shop."
[Update] Nuku speaks confidently, "Active cover should no longer benefit from statusboost (passive things already don't)"
[Update] Nuku speaks confidently, "Cover status should no longer care about the rank of the user."
[Update] Nuku speaks confidently, "Remorts should not affect cover status."
[Update] Pretentious fox Hexaferrum smoothly says, "Defender Stance should now emit cover properly."
[Update] Nuku speaks confidently, "Binary Name: Covered"
[Update] Nuku speaks confidently, "There is no negative, because yeah."
[Update] Nuku speaks confidently, "It is now possible for statuses to be set to a specific skill, such as cover, which now checks for and uses front row instead of support for firing."
[Update] Nuku speaks confidently, "New binary, Covered, triggered with active uses of cover. While active on a person, covers on them only inflict half the damage they normally do on the person covering them. Who set the covered status means nothing. If someone has covered, anyone covering that person takes half damage doing so."
[Update] Nuku speaks confidently, "Cover messages will let you know if Covered took effect."
[Update] Nuku speaks confidently, "If a complementary is set with a custom skill, it uses that skill for both 'will it fire' AND 'how long will it last'."
[Update] Nuku speaks confidently, "The secondary part of passive powers are better at realizing they are also passive."
[Update] Nuku speaks confidently, "When you sex a battle, it should properly clear the battle (including boxing info)"
[Update] Nuku speaks confidently, "When using a boss vial from your inventory, if it is max level or higher (60+), it will never be too high, provided you've remorted at least once."
[Update] Pretentious fox Hexaferrum smoothly says, "BTW, there's a food channel, for food things, reach it at food"
[Update] Nuku speaks confidently, "The game will now try to fix high-loads on its own using voodoo magic."
[Update] Pretentious fox Hexaferrum smoothly says, "In line with the universal vials pool, the anisd will now chug those upper level vials first, before dipping into those lower levelled vials."
[Update] Pretentious fox Hexaferrum smoothly says, "Now it dips into those max+ levels first"
[Update] Pretentious fox Hexaferrum smoothly says, "*last"
[Update] Pretentious fox Hexaferrum smoothly says, "Incorrigible Jerk's description has been updated to more correctly describe my intentions with it."
[Update] Pretentious fox Hexaferrum smoothly says, "Tactician now gives a 10% bonus per point to DoT mags, Enduring Malice has been lowered in effectiveness from 10% on duration to 5% for DoTs, the overall impact should still be positive for overall damage output. It just didn't make sense to me that the skill that affects Debuff magnitude is outdone by the thing that affects their duration for DoTs. Overall, the strength of the DoT damage type should not have appreciably changed."
[Update] Nuku speaks confidently, "Big fix regarding mercs. If you lost your merc, and the person who sent it hasn't sent out another one, you can pinvite (person) merc and another will pop into being."
[Update] Pretentious fox Hexaferrum smoothly says, "Coyotes, or whomever else is capable of using a TF command may shift someone into a nofunnel form if both the transformer and transformee have mastery of it."
[Update] Pretentious fox Hexaferrum soothingly hisses, "The Wnative command now allows you to choose whether or not you want to also inherit your mother's sizes as well as their mutations."
[Update] Pretentious fox Hexaferrum soothingly hisses, "Boss vials will now be fully capable of infecting you, overcoming nativization, but not of any of those other tricky things like UIR or the other non-advanced inoculation one"
[Update] Pretentious fox Hexaferrum soothingly hisses, "Forms with a check for the winged perk in the torso will now no longer add the automatically generated wings description(this only happened for forms without the winged flag)."
[Update] Pretentious fox Hexaferrum soothingly hisses, "In addition to all the ways that fucks can avoid being recorded, now if the entity is a mayfly, it will not enter the annals of history."
[Update] Nuku speaks confidently, "Using vials that are too high level than you no longer potentially results in spam or wasted vials."
[Update] Nuku speaks confidently, "Wasteland Paladin lost vibrant strikes and got other skills."
[Update] Nuku speaks confidently, "I've closed complementary statuses pool. It's already working quite nicely. Let's finish it, I say."
[Update] Pretentious fox Hexaferrum soothingly hisses, "Those whomst possess kemonomimi will no longer crash the look code."
[Update] Nuku speaks confidently, "Recharge(debuff) now has a binary, manic/depressed. Having one gives/takes 30 charge points towards cooling powers per 100 tick. This is done after all other caps are accounted for."
[Update] Nuku speaks confidently, "New binary triggered by maxhp, bulked/hollow. It decreases/increases the penetration of your hpbuffers by 20%(say 75% to 55% or to 95% of your buffer being applied against an attack)"
[Update] Nuku speaks confidently, "Healing got two binaries, and they don't do the same thing reversed for a change. Refreshing/Sour. If you're sour, your outgoing heals are reduced to 66% (oh no!). If you are refreshing, you belt out hpbuffers as you heal(yay!). If you're both or neither, nothing happens. Debugging definitely wanted."
[Update] Pretentious fox Hexaferrum smoothly says, "Mastered Duplicity now gives a bonus to Deceit, this should have no combat effects, and plentiful roleplay effects"
[Update] Nuku speaks confidently, "Tweak, when targeting yourself, your Enduring Malice or Lingering Kindness WILL work, but half as good. This is for binaries only."
[Update] Nuku speaks confidently, "New binary for attack, fierce/cowardly, gives +/- 10% damage outgoing, simple and sweet, no caps."
[Update] Nuku speaks confidently, "New binary for DamageReduction of all sorts, Fortified/Vulnerable. Currently only affects cover (will change), makes your EFFECTIVE DR drift towards the top or the bottom by averaging twice its value and either the full 40% or 0% to get a result."
[Update] Nuku speaks confidently, "Durability now affects damage taken by covering."
[Update] Nuku speaks confidently, "Fixed a vital bug in DR, Front Row, and Covered in the cover code. Tanks should take less of a beating."
[Update] Nuku speaks confidently, "New binary for DebuffClear, it gives Vaccinated/Compromised. Much like iRL, having a ready immune system makes it easy to fight things off, while being immunocompromised means things are much harder to get over. System: Debuffclear is 133% effective while vaccinated, 75% as effective while compromised. When both or neither, 100%."
[Update] Nuku speaks confidently, "Tweaked debuffclear in general to not munch all the debuffs at once, in theory."
[Update] Nuku speaks confidently, "Oops, DebuffRESIST, not clear."
[Update] Nuku speaks confidently, "If driven rolls a blank result, it will silently reroll until it learns from its mistakes."
[Update] Nuku speaks confidently, "Driven will now skip from picking 'situational' binaries. This currently only means covered."
[Update] Nuku speaks confidently, "What, more driven buffs? Well, since you asked nicely. Driven now has a 5% chance per driven of starting a fight with 'true' inspiration, which makes that starting positive binary last significantly longer (effective driven increased by 300%!)"
[Update] Nuku speaks confidently, "Fixed a potential source of game delays/pauses."
[Update] Nuku speaks confidently, "Tweaked something else that may help delay bubbles."
[Update] Nuku speaks confidently, "New binary for Regen, Growing/Wilting. These work just like healthy/sick does for regen. Have growing AND healthy? You're up to 50% (instead of +25% with just one or the other). Negative goes 80% for one, 66% for both. They all cancel each other out, as usual."
[Update] Nuku speaks confidently, "AoEMod Status properly gives +1 target."
[Update] Nuku speaks confidently, "Found a significant bug where AoE could lose a target by selecting the primary target as one of the random other targets. Fixed."