Automated Multiplayer Updates/2017 August
[Update] Nuku happily giggles, "All healing powers reviewed and buffed, old-school upgrades removed from players."
[Update] Nuku happily giggles, "Statuses given by upgrades were not affected by their rating for their duration, this is fixed. For repeats given by an upgrade, this actually lowers the duration."
[Update] Nuku happily giggles, "Fixed a bug that made avoidance reduce the bonus You got to your attack when you were over the level of your enemy, oops. Now it properly reduces the bonus an enemy gets to hit you when they are over your level."
[Update] Nuku happily giggles, "Upgrades now round at the first decimal place."
[Update] Nuku happily giggles, "Primes now capped at 3 asisstants at a time instead of 4, summoners rejoice."
[Update] Nuku happily giggles, "If a mutant toggle is had but not mastered, AI will not try to use it... repeatedly... wasting your turns."
[Update] Feature, Not A Glitch primly oinks, "Thanks to your kind donations, a new Token Recipe has been made. The Frigid Recipe, a damage vriance modifier, is now available in the Token Shop!"
[Update] Nuku happily giggles, "New statuses from upgrades with floating points (0.5, for instance) now properly work."
[Update] Nuku happily giggles, "Upgrade Registration added to the elite store. Make your own upgrades up!"
[Update] Nuku happily giggles, "Accuracy upgrades were broken. Now they are fixed."
[Update] Nuku happily giggles, "Long charge/cooldown active powers will now produce significantly better statuses from upgrades than short ones."
[Update] Nuku happily giggles, "Processing upgrades should no longer reset your stances."
[Update] Nuku happily giggles, "New edge, Lactologist"
[Update] Nuku happily giggles, "The cost of teleporting is 100 * level instead of a flat 5000. If you have remorted, it will assume max level."
[Update] Nuku happily giggles, "Run out of charge? It will NOT try to recharge it for you. That's up to you, by popular request."
[Update] Nuku happily giggles, "Using mako batteries/lunar crystals recharge your battery."
[Update] Script-Kitty Fauna pants, "Because Mako Batteries/Lunar Energy Crystals can't be turned into Mako/Lunar anymore, we've disabled them from getting High Octane rewards."
[Update] Script-Kitty Fauna pants, "The low performance of the NICE running Interfacing Nanomagic not doing it for you? Need to compile some code? Render a video? The scientists at Zephyr might have just what you need in the form of the all new Advanced Integration Nanomagic. Requiring Interfacing Nanomagic, this program will allow you More Control* (C)(TM) over your NICE unit. *Terms of Service still apply. Unlicensed programs cannot be ran on your NICE unit, and Zephyr is not liable for any damage sustained as a result of trying to do so."
[Update] Nuku happily giggles, "The effect command no longer destroys time statuses instead of showing them."
[Update] Nuku happily giggles, "Did someone say cooking? You can do it! Head over to Z cafe and type cook to unleash the chef in you, and cook up awesome buffs that persist for an hour/day/week or even a month!"
[Update] Nuku happily giggles, "Fixed some bugs with making and eating food. Thanks playtesters!"
[Update] Nuku happily giggles, "Using batteries fixed."
[Update] Nuku happily giggles, "When consuming a meal that offers any damageresist, it will levelmod the power at the time of consumption."
[Update] Nuku happily giggles, "There is now an option in editplayer, n, 12 to disable seeing public requests. This is character specific."
[Update] Nuku happily giggles, "Psychic damage part of lingering status upgrade removed since it already had its own. Lingering Critical Upgrade added."
[Update] Nuku happily giggles, "When using a subscription item, you will get 1 more day than you did before. Enjoy it!"
[Update] Nuku happily giggles, "Rapid Mending debugged"
[Update] Nuku happily giggles, "Fixed a bug that may have caused repeats to do more damage than they should."
[Update] Nuku happily giggles, "Closed an exploit that caused the nanite market to spit out more nanites than were paid for."
[Update] Divided By Hinoserm quietly yips, "A more aggressive security service is now auditing our servers. Potentially malicious actions such as too many failed login attempts or intentionally malformed commands may now result in an IP block for up to 1 hour. The system will "learn" as time progresses -- but out of the box it's very unlikely to cause issues for anyone here."
[Update] Nuku happily giggles, "You now name your culinary creation before describing it."
[Update] Feature, Not A Glitch primly oinks, "A typo in Bloodletter's embedded Active Enemy Status was fixed (matching the fix from before, but in its mods). Slight tweaks given to Bloodletter for balance testing."
[Update] Nuku happily giggles, "As a battle goes on, healresist will mount on all combatants, player or not. This is a very slow process, to the tune of -1 per 10 rounds. This ensures that, eventually, the fight will end, breaking any stale mate if the fight just keeps going and going. This will have basically no effect until you're in the hundreds of turns."
[Update] Probably Has Child Aggro Miorna moos, "Very minor improvements to Myriad Armor after comparing it to other powers in the slot."
[Update] Nuku happily giggles, "Powers with less than 750 charge now properly give you another action. Powers above that but not over 0 will fire instantly but move the turn forward as normal. Out of combat, all powers should fire instantly."
[Update] Nuku happily giggles, "* Less than -750"
[Update] Nuku happily giggles, "Last patch rolled back since it fixed other things, sorry."
[Update] Feature, Not A Glitch primly oinks, "+help factions has been given a little bit of a facelift, transfering the data from the Wiki. Subhelps have been added for each of the three primary factions."
[Update] Probably Has Child Aggro Miorna moos, "All status specific upgrades will now effect that status if it is the primary affect, secondary affect, or if the affect is a debuff, primary or secondary."
[Update] Nuku happily giggles, "When a creature is defeated, it should now spit out any dot/repeat reports it has pending."
[Update] Feature, Not A Glitch primly oinks, "What's that sound? It is the glorious pitter-patter of someone's blood hitting the pavement? A new class has been made, thanks to Goals. You can find the Bloody Sadist in the Token shop!"
[Update] Nuku happily giggles, "Full Nelson no longer does lingering critical damage."
[Update] Script-Kitty Fauna pants, "You no longer need to upgrade a passive or toggle to use it. You just need to master it. Whoops."
[Update] Feature, Not A Glitch primly oinks, "Thanks to several usages of Infection Update, the Chibi Skunk now supports Leg Splitter, Tail Divider, Chubby perk, and has Kemonomimi compliance."
[Update] Nuku happily giggles, "Slip Beneath criticaldamage lingering swapped to piercedamage lingering. Mag increased by 50% to 15."
[Update] Feature, Not A Glitch primly oinks, "A new form of DoT recognition has been made. WeaponDamage. This will do DoT of whatever the base power's damage is! Thus far, it has been applied to Flamethrower and Solar Ray. This means that if you change the base damage type for either, its DoT will change accordingly. Let us know what you think!"
[Update] Nuku happily giggles, "weapondamage actually coded."
[Update] Probably Has Child Aggro Miorna moos, "Lingering Status Upgrade will now effect a DoT that changes its stance."
[Update] Nuku happily giggles, "* Weapondamage, to be clear."
[Update] Nuku happily giggles, "When you try to use a power you cannot due to it being un-mastered, it will now tell you instead of failing silently."
[Update] Probably Has Child Aggro Miorna moos, "Flamestrike, the effect from Burning Enhancement damage down by 2, now has a slight heatdamage dot."
[Update] Nuku happily giggles, "Behold, your only protection against new places hostile to agents, nanite-enhanced or not, rpinfo nanite power armor"
[Update] Feature, Not A Glitch brainlessly giggles, "With the new Nanite Power Armor available for usage, active agents can pick up a single suit to wear from RSX Solutions in their Material Distribution Office. It only costs 300,000 Freecred! Again, one per Active Agent (this means none for Survivors)."