Automated Multiplayer Updates/2017 January

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[Update] Systems Glitch rustles, "The Arctic Fox has gotten an update, becoming Color Chooser compatible."

[Update] Nuku mechanically mewls, "Daily missions are now half as long."

[Update] Nuku mechanically mewls, "Daily progress is now made per enemy defeated, not per battle. You gain 0.2 fights worth per enemy, so every 5 things you beat up is worth a fight."

[Update] Nuku mechanically mewls, "Mission command updated for new quicker format."

[Update] Nuku mechanically mewls, "Random encounters no longer occur, well, randomly. They can be triggered by search as always."

[Update] Nuku mechanically mewls, "The cost of pacifist reduced from 10 to 1 since the playerbase gained most of its effect. If you have it, you need do nothing. Type list merits and enjoy your extra points."

[Update] Nuku mechanically mewls, "Major shift. You will no longer be attacked randomly and must use the search command to get a fight. Fights take patrol points. Fights give about 7.5 times the usual reward. This affects web combats as well."

[Update] Nuku mechanically mewls, "Infection vial! You get 7 rolls per fight to get any, if you could get any at all."

[Update] Nuku mechanically mewls, "Builder vials now also get 7 rolls per."

[Update] Nuku mechanically mewls, "The Scent Masker recipe is no longer available."

[Update] Husky Tester Miorna yips, "Scent Masker no longer eligible for craft bounties."

[Update] Nuku mechanically mewls, "party now displays the partrol energy of all members."

[Update] Nuku mechanically mewls, "Gaining a level no longer restores patrol points."

[Update] Nuku mechanically mewls, "On-arrival alert messages restored."

[Update] Nuku mechanically mewls, "Primes no longer boosted as if they were a random battle."

[Update] Nuku mechanically mewls, "Buff: When performing a search, you are set to 100% hp and energy."

[Update] Nuku mechanically mewls, "Related to last, if you are in a team, but not the leader, you do heal too."

[Update] Nuku mechanically mewls, "Combat should tick faster."

[Update] Udder Nutter Busty cums, "The Bound Minotaur has been returned to the Homonculus lab following the rollback, should perform as it did previously, kinks and all."

[Update] Nuku mechanically mewls, "Stance command is now a thing. You can use it to switch the damage types for powers that have damage variance (which is basically nothing right now). More features coming soon, like making stance by itself list what powers you have with variance and their options. You can stance damagetype and stance specificpower."

[Update] Husky Tester Miorna yips, "Make Love Not War and Rapid Fire Platitudes readjusted."

[Update] Nuku mechanically mewls, "The damage type being dealt is now displayed in attacks."

[Update] Nuku mechanically mewls, "Damageimmunity should no longer scale with remorts."

[Update] Nuku mechanically mewls, "Damage type specific immunity is now functional."

[Update] Nuku mechanically mewls, "All base powers updated to have updated damage types."

[Update] Nuku mechanically mewls, "All recipes updated to have updated damage types."

[Update] Nuku mechanically mewls, "The Shotgun can now toggle between buckshot and sandbag mode (pierce or blunt damage)"

[Update] Systems Glitch rustles, "Secondary Damage Types shoudl now be the proper damage type rather than Physical or Energy."

[Update] Nuku mechanically mewls, "It is now possible for the damage type of an element to cause statuses. Your opportunity combat skill enhances the odds. Powers that charge slower and cooldown slower will land more powerful statuses than ones that are rapid fire. Only heat is coded at this time, but more are coming."

[Update] Nuku mechanically mewls, "Blunt damage now causes knockdown."

[Update] Nuku mechanically mewls, "Pierce now does damageresistdebuff and Slash does bleedingdamage."

[Update] Nuku mechanically mewls, "Cold now has a chance to do ChargeDebuff."

[Update] Nuku mechanically mewls, "Negative energy has a chance to clear the buffs off an enemy."

[Update] Nuku mechanically mewls, "Positive now causes DamageBuffDebuff."

[Update] Nuku mechanically mewls, "Poison now inflicts MaxHPDebuff"

[Update] Nuku mechanically mewls, "Acid now causes DamageImmunityDebuff in small amounts."

[Update] Nuku mechanically mewls, "Psychic causes confusion, to the surprise of no one ever."

[Update] Nuku mechanically mewls, "Sonic attacks can cause DefenseDebuff"

[Update] Nuku mechanically mewls, "Radiation now saps your immune system, causing debuffresistdebuff."

[Update] Nuku mechanically mewls, "Electric attacks can cause hastedebuff."

[Update] Nuku mechanically mewls, "Opportunity rpinfo updated."

[Update] Nuku mechanically mewls, "The chance for a secondary effect is now increased by 1% per 100 charge (this works backwards for things under 0 charge)."

[Update] Nuku mechanically mewls, "As in the base 10% becomes 11% with a 100 charge power, 15% at 500 charge, and 30% at 2000 charge."

[Update] Nuku mechanically mewls, "Secondary hits can no longer trigger secondary effects. Too much!"

[Update] Nuku mechanically mewls, "Opportunity will not trigger damage off of these extra statuses."

[Update] Nuku mechanically mewls, "Agents with claws will have the option to deal slashing damage with attacks with the word 'punch' in them automagically"

[Update] Nuku mechanically mewls, "Complimenting damages are now checked every 10 minutes or so, so if you have clawed, powers with 'punch' get a slashing option. Have tentacle nanomagic? The two tentacle powers get all physical damage types."

[Update] Nuku mechanically mewls, "Barb Firing can now be applied to a weapon to give it the pierce damage option, in theory. Testing required."

[Update] Husky Tester Miorna yips, "Always Peppy placed back in."