Medicinal

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Medicinal stats
Description A first aid kit can keep yourself and allies in the fight instead of on a stretcher.
Cred Cost 10000 Ingredients None
Salvage Common Chemical X 2
Common Edible X 1
Common Mechanical X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Item Stats Charge of 650
Cooldown of 3000
Damage of 24
Damage Type of Healing
Energy of 10
Loadout of 15
Proficiency of First Aid
100% chance of Regen at magnitude 4 for 2 rounds.
Status Chance of +15%
Target of Single Ally
Type of Healing
Upgrade Cost of 5
Upkeep of 2

Medicinal/Extra Notes Edit notes