Zephyr Lobby
From Flexible Survival
Quite a sight being only a branch office for Zephyr Inc it has power, the floors are clean and tidy. This is a place quite unlike anything you see around anymore. As if that was not enough you are welcomed to an most unusual receptionist.. (well now a days anyway) a human!
Contents
Rooms
Zephyr Lobby Zephyr Storeroom
NPCs
- Larissa the receptionist
- Barrett the Black Market dealer
Monsters
There is no hunting area immediately attached to the Zephyr Lobby.
Price Sign:
The prices are based on Free credits (freecreds). You get creds by beating "hostile" denizens and getting a bounty for that (happens automatically).
- Nanite Collector - 400 Creds/240 Creds after Larissa asks you to transform her (25 lbs this thing weighs, but when equipped gives you the possibility after a fight to collect nanite vials which you can use on yourself or sell to Zephyr.)
- Zephyr Personal Communicator - 350 Creds. Supposedly makes a map, unsure how it works.
- Medkit - 300 Creds (heal them bruised "parts"..)
- Pistol - 600 Creds (pew pew jou!)
- Pepperspray - 350 Creds (spray and pray)
- Water Bottle - 120 Creds (quench that thirst)
Notes:
- With the Researcher start, you can sell your vials here without needing the Nanite Collector. It won't appear among the available items for sale.
- The Zephyr Storeroom can only be accessed if the player has the stealthy feat by going west while in the Zephyr Lobby.