Pack Leader
The best part about being you is that there are so many of you! Pack Leaders believe in safety in numbers, and have an entire pack of helpers running along at all times.
- Being a Pack Leader is hard work! You must be actively dedicated to have *any* of these abilities.
- No, you can't take them to another dedication.
- Seriously. They are too unbelievably great. You have no idea.
- No, you can't take them to another dedication.
- After summoning your pack, use the Pack Leadership power on them to ensure they have the motivation they need to keep crushing your foes all day and night!
- Of the twelve summons, you can only have four out at a time. These conflict with wisps, Namidian pets, mutant helpers, and basically all summons that aren't a child or a Kangaroo pet. You can, however, have that child/roo pet, though, so in total there will be you + 4 pack members + child = six people running around being awesome.
- Set the names of each pack member with:
@set me=Minion Name/(pack member):Better name
- ex:
@set me=Minion Name/alphamale:Dalibora
- There is a Pack Assigner for sale in the elite shop which lets you also give them descriptions!
@set me=Minion Desc/(pack member):(description)
- ex:
@set me=Minion Desc/betafemale:A Fenrir Wolf with a set of teeth that go through anything, Elsa's only problem is that she doesn't know when to *stop* biting things!
Available Pack Members
Power | Default name | Role |
---|---|---|
Pack Shield | AlphaMale | Resist Tank |
Pack Martyr | AlphaFemale | Cover Tank |
Pack Hunter | BetaMale | Stacked DoTs |
Pack Striker | BetaFemale | Big hits DPS |
Pack Mender | OmegaMale | Direct Healing |
Pack Matron | OmegaFemale | Regeneration |
Pack Seer | GammaMale | Offensive Support |
Pack Elder | GammaFemale | Defensive Support |
Pack Flanker | DeltaMale | Defensive Debuffs |
Pack Trapper | DeltaFemale | Offensive Debuffs |
Pack Berserker | EpsilonMale | AoE Repeats |
Pack Dervish | EpsilonFemale | AoE Debuffs |
Dedication Form
Unlike most dedications, Pack Leader can't quite make up its mind what it is. Sure, you could just take the form out by itself, since it is a pretty awesome cow, but why do that when you can decide for yourself what kind of pack you want to lead? Please note that this is merely a cosmetic difference, and does not actually change what powers you receive.
To pick an alternate form, set it with @set me=custom/Pack Leader/shape:OPTION
, where OPTION is replaced by any of the following:
- bovine -- The default form, and the one chosen if you do not make a valid selection. A Holstein cow, and an obvious favorite of its developer.
- feline -- A liontaur shape, taken primarily from the Lion Beast and Panther Taur patterns in the zoo.
- canine -- An Australian Cattle Dog, excellent at herding a large group at once.
- insect -- A wasp queen, possessing an extra set of arms and a wicked stinger.
- avian -- Odd one of the bunch, a Prairie Falcon. Lacks hands, but makes up with it by having wings and some nasty talons.
- aquatic -- Piranha, complete with strong legs and insane jaws.
- SECRET -- There's something lurking here, but I think someone wants to keep this one hidden in the garage for now.
All of these forms support the Arm Divider and Tail Divider, no matter how silly that might appear at first glance.
You can also set a 'lock' by typing @set me=custom/Pack Leader/lock:on
, and turn it off with @set me=custom/Pack Leader/lock:
. This keeps the form from checking your 'shape' local stat, bypassing that entirely. Why would you do this? That's a good question. Can't be there by accident, though.