Difference between revisions of "Some in Game Formulas"
From Flexible Survival
((by SublimeText.Mediawiker)) |
((by SublimeText.Mediawiker)) |
||
Line 81: | Line 81: | ||
| <math> | | <math> | ||
\begin{cases} | \begin{cases} | ||
− | r&r\ | + | r&r\leq 100\\ |
\frac{(r - 100)*16}{10}+100&r>100 | \frac{(r - 100)*16}{10}+100&r>100 | ||
\end{cases} | \end{cases} | ||
</math> | </math> | ||
|} | |} |
Revision as of 21:48, 11 August 2018
Here may be found several formulas used by the game to calculate things
Level Scaling
For a given level [math]l[/math] and given number to be scaled [math]x[/math] the resulting number is given by
[math]x*(1.07^{max(l+1,0)})[/math]
Rankmod
Rankmod is more complicated, in part because the scaling is different for various types of values
Rank name | Generic value | Reward Scaling | Damage Scaling | Status magnitude scaling | Loot Scaling | "Speed" modifier | MaxHP bonus |
---|---|---|---|---|---|---|---|
Underling | 30 | 10 | 30 | 30 | [math]\frac{1}{5}[/math] | [math]\frac{1}{10}[/math] | 1 |
mook | 30 | 20 | 40 | 40 | [math]\frac{1}{4}[/math] | [math]\frac{1}{5}[/math] | 1 |
Minion | 50 | 40 | 60 | 60 | [math]\frac{1}{2}[/math] | [math]\frac{1}{3}[/math] | 1 |
Mid Boss | 65 | 60 | 75 | 75 | [math]\frac{1}{1.5}[/math] | 0.6 | 1 |
Hard Boss | 160 | 150 | 180 | 200 | 3 | 2 | [math]\frac{x \times 5}{2}[/math] |
Final Boss | 200 | 200 | 250 | 400 | 6 | 5 | [math]\frac{x \times 15}{2}[/math] |
[math]r[/math] where r is a number | [math]r[/math] | [math]r[/math] | [math] \begin{cases} r&r\leq 100\\ \frac{(r - 100)*16}{10}+100&r\gt 100 \end{cases} [/math] |