Difference between revisions of "Some in Game Formulas"
From Flexible Survival
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Revision as of 21:43, 11 August 2018
Here may be found several formulas used by the game to calculate things
Level Scaling
For a given level [math]l[/math] and given number to be scaled [math]x[/math] the resulting number is given by
[math]x*(1.07^{max(l+1,0)})[/math]
Rankmod
Rankmod is more complicated, in part because the scaling is different for various types of values
Rank name | Generic value | Reward Scaling | Damage Scaling | Status magnitude scaling | Loot Scaling | "Speed" modifier | MaxHP bonus |
---|---|---|---|---|---|---|---|
Underling | 30 | 10 | 30 | 30 | [math]\frac{1}{5}[/math] | [math]\frac{1}{10}[/math] | 1 |
mook | 30 | 20 | 40 | 40 | [math]\frac{1}{4}[/math] | [math]\frac{1}{5}[/math] | 1 |
Minion | 50 | 40 | 60 | 60 | [math]\frac{1}{2}[/math] | [math]\frac{1}{3}[/math] | 1 |
Mid Boss | 65 | 60 | 75 | 75 | [math]\frac{1}{1.5}[/math] | 0.6 | 1 |
Hard Boss | 160 | 150 | 180 | 200 | 3 | 2 | [math]\frac{x \times 5}{2}[/math] |
Final Boss | 200 | 200 | 250 | 400 | 6 | 5 | [math]\frac{x \times 15}{2}[/math] |