Difference between revisions of "Some in Game Formulas"

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(Created page with "Here may be found several formulas used by the game to calculate things == Level Scaling == For a given level <math>l</math> and given number to be scaled <math>x</math> th...")
 
(More rankmod table (by SublimeText.Mediawiker))
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| 40
 
| 40
 
| 40
 
| 40
 +
| <math>\frac{1}{4}</math>
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| <math>\frac{1}{5}</math>
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| 1
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|-
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| Minion
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| 50
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| 40
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| 60
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| 60
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| <math>\frac{1}{2}</math>
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| <math>\frac{1}{3}</math>
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| 1
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|-
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| Mid Boss
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| 65
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| 60
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| 75
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| 75
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| <math>\frac{1}{1.5}</math>
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| 0.6
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| 1
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| Hard Boss
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| 160
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| 150
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| 180
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| 200
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| 3
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| 2
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| <math>\frac{x \times 5}{2}</math>
 
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Revision as of 21:41, 11 August 2018

Here may be found several formulas used by the game to calculate things


Level Scaling

For a given level [math]l[/math] and given number to be scaled [math]x[/math] the resulting number is given by

[math]x*(1.07^{max(l+1,0)})[/math]

Rankmod

Rankmod is more complicated, in part because the scaling is different for various types of values

Rank name Generic value Reward Scaling Damage Scaling Status magnitude scaling Loot Scaling "Speed" modifier MaxHP bonus
Underling 30 10 30 30 [math]\frac{1}{5}[/math] [math]\frac{1}{10}[/math] 1
mook 30 20 40 40 [math]\frac{1}{4}[/math] [math]\frac{1}{5}[/math] 1
Minion 50 40 60 60 [math]\frac{1}{2}[/math] [math]\frac{1}{3}[/math] 1
Mid Boss 65 60 75 75 [math]\frac{1}{1.5}[/math] 0.6 1
Hard Boss 160 150 180 200 3 2 [math]\frac{x \times 5}{2}[/math]