Difference between revisions of "Repairing"

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{{Recipe Modifier|name=Repairing|desc=This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.|cred=150%|xp=|ingredients=Smelt X 3|salvage=Uncommon Chemical X 1|istats=100% chance of Repair Regen at magnitude 1 for 5 rounds.<br>100% chance of HealGainDebuff at magnitude 5 for 5 rounds.<br>Cooldown of 200<br>Loadout of +10%<br>100% chance of Repair Regen at magnitude 0.5 for 5 rounds.<br>100% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Upkeep of +10%|skills=None}}
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{{Recipe Modifier|name=Repairing|desc=This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.|cred=150%|xp=|ingredients=Smelt X 3|salvage=Uncommon Chemical X 1|istats=100% chance of Repair Regen at magnitude 1.2 for 5 rounds.<br>100% chance of HealGainDebuff at magnitude 5 for 5 rounds.<br>Cooldown of 200<br>Loadout of +10%<br>100% chance of Repair Regen at magnitude 0.6 for 5 rounds.<br>100% chance of HealGainDebuff at magnitude 2 for 5 rounds.<br>Upkeep of +10%|skills=None}}

Revision as of 00:01, 15 February 2014

Repairing stats
Description This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.
Cred Cost 150% XP Cost Ingredients Smelt X 3
Salvage Uncommon Chemical X 1
Crafting Skills None
Item Stats 100% chance of Repair Regen at magnitude 1.2 for 5 rounds.
100% chance of HealGainDebuff at magnitude 5 for 5 rounds.
Cooldown of 200
Loadout of +10%
100% chance of Repair Regen at magnitude 0.6 for 5 rounds.
100% chance of HealGainDebuff at magnitude 2 for 5 rounds.
Upkeep of +10%

Repairing/Extra Notes Edit notes