Difference between revisions of "Equipment"
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− | | | + | | Obtained from [[Roman]]. |
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− | | Found during the "Lost Explorer" [[Warehouse]] event | + | | Found during the "Lost Explorer" [[Warehouse District]] event. |
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| Bike Helmet | | Bike Helmet |
Revision as of 02:01, 24 June 2018
Contents
List of Equipment
Equipment is a category of items that are worn by the player as additional gear. Only one piece of equipment can be placed on a given slot of the player's body. These generally accessorize the character's appearance, though some may grant other effects, benefits or penalties. The main benefit these may give comes if the item can act as armour.
There only exist a few items of equipment in the game at present.
Armour
Armour items provide an opportunity to block damage from blows, protecting against a portion of the damage the player will take. There are three armour types in the game: body armour, helmets and shields. Armour has two defensive values: AC (the amount of protection it can provide) and effectiveness (the likelihood it will be able to block a blow). If the block roll succeeds, the damage taken is reduced by a percentage based on the armour's AC value. Within the context of the game, armour does not stop all damage from attacks, only preventing some of it. Blows which would have been fully blocked are considered part of the normal hit/miss roll within the game.
Within the code of the game, first the player's shield will have an opportunity to deflect part of the blow's damage, rolling against its effectiveness to see if it can succeed. If successful, the damage is reduced by the appropriate amount. This generally something between 5 to 20%, with the typical values ranging from about 8-12%.
After the shield (if any), a section of the player's armour will be checked. In most cases, this will randomly be selected to either be the body (75%) or head (25%) armour. That armour then checks its effectiveness. If successful, it provides its full AC protection; otherwise, it may still provide partial protection. That value is then combined with a player's natural protection, which is considered a base AC of 10, but boosted higher by the Toughened feat, and a calculation is done to see what, if any damage, if blocked.
AC and Effectiveness
As stated above, the AC and effectiveness of armour dictates how much protection it can provide and how likely it is to be effective at doing so. A more comprehensive detailing of how armour functions, what these values mean and examples of their values can be found on the Board. A bare summary will be provided here to help you evaluate the effectiveness of the equipment listed below.
- AC values range from about 10-50 (eventually growing to max 100). The represents the armour's actual stopping power when it blocks a strike on the player, evaluating its ability to protect the player from harm.
- For armour and helmets: An AC of 10 can provide about 12% damage reduction, 25 gives about 20% (roughly equivalent to the Toughened feat) and 50 gives about 34% protection. This is contingent on the effectiveness roll succeeding.
- For shields: The math for shields, being simpler, calculates directly at AC/5 = percentage of damage blocked on a successful effectiveness roll.
- Effectiveness values can go from 0 to 80% max. This represents the degree of protection the armour provides and is generally a function of the coverage it gives. Smaller pieces of armour or that have gaps or weak points will have a lower effectiveness than armour that does not. For example, while the chain mail forming a chain mail bikini provides a greater AC than a leather jacket, the jacket will have a higher effectiveness because it covers more of the player's body. This means the bikini would block more damage when it's successful, while the leather jacket will successfully block more often.
- For armour and helmets: If the effectiveness roll fails, partial protection may still occur, with a percentage of the AC value being carried over (up to the armour's effectiveness). This represents a partial deflection of the blow by the armour.
- For shields, no partial effectiveness is obtained, as a successful effectiveness roll already represents a partial deflection.
List of Armour
There only exist a few items of armour in the game at present.
Headgear
Name | AC | EFF | Weight | Notes |
---|---|---|---|---|
Combat Helmet | 25 | 60% | 4 lbs | Potentially found during the 'Lost Gear' event during Outside Exploration. |
Jaguar Headdress | 12 | 35% | 0 lbs | +1 dodge/damage bonus. Found by beating the Museums Jaguar Warrior multiple times. |
Mindshield helmet | 10 | 40% | 1 lb | Protects against mental attacks. Found in the 'mindshield storage' event underneath Trevor Labs. |
Red Cap | 10 | 40% | 1 lb | Potentially obtained during the 'The Cap' event in the Museum. |
Leopard Suit | 16 | 70% | 5 lbs | One of the rewards for helping the strange researcher, Omio. |
Yellow Helmet | 20 | 55% | 1 lb | Found in the locker room of the Orc Lair. Player must have been captured once and have full Orc Warrior infection to access. |
Football Helmet | 40 | 80% | 3 lbs | Obtained from Roman. |
Urban Explorer Helmet | 30 | 80% | 2 lbs | Found during the "Lost Explorer" Warehouse District event. |
Bike Helmet | 20 | 40% | 1 lb | Unavailable. |
Protective Helmet | 30 | 60% | 2 lbs | Unavailable. |
Motorcycle Helmet | 60 | 80 | 3 lbs | Unavailable. |
Body Armour
Name | AC | EFF | Weight | Notes |
---|---|---|---|---|
Chainmail Vest | 40 | 60% | 20 lbs | Potentially obtained during 'Getting the Knife' event (on a successful Int + Per check). |
Feathered Cloak | 20 | 80% | 1 lb | Reward from Nadia, requires her to be at her final stage (6), have had at least 20 children and the 'Lost Chick' event completed. After all the requirements have been fulfilled, get her monstrously pregnant and walk into the library's second floor. |
Firefighter Coat | 12 | 65% | 5 lbs | Obtained at the Fire Station 86 after completing the Red Light District 'Pertho' event. |
Leather Duster | 22 | 75% | 10 lbs | Given to the player by Fancy in thanks for gathering some repair items. |
Leopard Suit | 16 | 70% | 5 lbs | One of the rewards for helping the strange researcher, Omio. |
Police Vest | 50 | 50% | 1 lb | Found in the locker room of the Orc Lair. Player must have been captured once and have full Orc Warrior infection to access. |
Sailor Outfit | 10 | 40% | 1 lb | Obtained from the Outside Exploration 'Magical Girl' encounter. |
Shoulder Pad | 13 | 13% | 2 lbs | Obtained from the 'DbLD' scavenging event (any scavenging area). |
Silver Dress | 10 | 40% | 1 lb | Obtained after completing the 'Clotho' (RLD) and 'Atropis' (HRD) events. |
Shields
NOTE: Recall that shield AC calculates differently from the other armour, working about to AC/5 for its percentage of damage blocked.
Name | AC | EFF | Weight | Notes |
---|---|---|---|---|
Garbage Can Lid | 28 (5.6%) | 30% | 4 lbs | Obtained from the 'Smelly garbage' event during Outside Exploration. |
List of Clothing
Clothing can usually be worn at the same time as armor. It adds no additional AC or Effectiveness, but it adds cosmetic changes to many scenes.
Name | Body | Weight | Notes |
---|---|---|---|
Face Mask | face | 3 lbs | Found among the starting equipment in the bunker during some game scenarios. Provides a protection bonus against the spray attack the skunk |
Muscle Shirt | chest | 3 lbs | Found during the 'Fashion Statement' event Outside by digging in the pile of ruined clothes. |
Apocalypse Skirt | waist | 1 lb | Found during the Outside Exploration event "clothing store" |
Apocalypse Shorts | waist | 1 lb | Found during the Outside Exploration event "clothing store" |
Apocalypse Hoodie | chest | 1 lb | Found during the Outside Exploration event "clothing store" |
Apocalypse Scarf | face | 1 lb | Found during the Outside Exploration event "clothing store" |
Summer Outfit | chest | 1 lb | Purchased from Andromeda |
Blouse Outfit | body | 1 lb | Purchased from Andromeda |
Summer Outfit | body | 1 lb | Purchased from Andromeda |
Tuxedo | body | 2 lb | Purchased from Andromeda |
T-shirt and Blue Jeans | body | 2 lb | Purchased from Andromeda |
Spiked Collar | neck | 2 lb | Purchased from Andromeda. Can be given to Korvin. |
Silk Collar | neck | 1 lb | Purchased from Andromeda. Can be given to Korvin. |
Nametag Collar | neck | 1 lb | Purchased from Andromeda |
Tin-foil Hat | head | 0 lbs | Unavailable. |
Grey Fedora | head | 0 lbs | Unavailable. |
Knitted Skullcap | head | 0 lbs | Unavailable. |