Difference between revisions of "Everliving"
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− | {{Basepower|name=Everliving|desc=One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.|powertype=|target=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 3 rounds.<br>100% chance of DamageResist at magnitude 10 for 3 rounds.<br>100% chance of Haste at magnitude 30 for 3 rounds.<br>100% chance of Recharge at magnitude 30 for 3 rounds.<br>100% chance of DamageBuff at magnitude 30 for 3 rounds.<br>100% chance of HealGain at magnitude 4 for 3 rounds.<br>|Upgrades=Cooldown by | + | {{Basepower|name=Everliving|desc=One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.|powertype=|target=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 3 rounds.<br>100% chance of DamageResist at magnitude 10 for 3 rounds.<br>100% chance of Haste at magnitude 30 for 3 rounds.<br>100% chance of Recharge at magnitude 30 for 3 rounds.<br>100% chance of DamageBuff at magnitude 30 for 3 rounds.<br>100% chance of HealGain at magnitude 4 for 3 rounds.<br>|Upgrades=Cooldown by |
Revision as of 15:52, 7 January 2012
{{Basepower|name=Everliving|desc=One of the few powers usable while defeated, gets you back on your feet with the blessings of your patron.|powertype=|target=|energy=1|charge=0|cooldown=100000|accuracy=75%|damageamount=250|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 3 rounds.
100% chance of DamageResist at magnitude 10 for 3 rounds.
100% chance of Haste at magnitude 30 for 3 rounds.
100% chance of Recharge at magnitude 30 for 3 rounds.
100% chance of DamageBuff at magnitude 30 for 3 rounds.
100% chance of HealGain at magnitude 4 for 3 rounds.
|Upgrades=Cooldown by