Difference between revisions of "Conductive"

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{{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=|target=Self NoAoE|slot=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>|Upgrades=Energy by -0.20<br>EnergyDamageResistMag by 0.5<br>PhysicalDamageResistMag by 0}}[[Category:Energydamageresist powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=|target=Self NoAoE|slot=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 2 for 2 rounds.<br>|Upgrades=Energy by

Revision as of 15:42, 7 January 2012

{{Mutantpower|name=Conductive|desc=Mutation has granted you the ability to disperse hostile energies with ease! Keeping this protection going is mildly draining, however. Critters with hides that make them exceptionally resistant to electricity gain the same bonuses against energy damage|basepower=Defense Matrix|powertype=|target=Self NoAoE|slot=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of Energydamageresist at magnitude 2 for 2 rounds.
|Upgrades=Energy by