Difference between revisions of "Light of the Guardian"
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− | {{Basepower|name=Light of the Guardian|desc=You channel the power gifted to you by your guardian spirit to quickly close traumatic wounds at the cost of draining your body. The bright light of hope fills the target with spirit, centering them, and making their heart open wide.|powertype=|target=|energy=18|charge=200|cooldown=7500|accuracy=75%|damageamount=35|damagetype=Healing|Status=100% chance of Healing at magnitude 15 for 4 rounds.<br>100% chance of KnockDownResist at magnitude 4 for 4 rounds.<br>|Upgrades=Charge by -400<br>Cooldown by -1750<br>Damage by 10<br>HealingMag by 10}}[[Category:Healing base powers]][[Category:Healing base powers]][[Category:Knockdownresist base powers]][[Category:Dedication | + | {{Basepower|name=Light of the Guardian|desc=You channel the power gifted to you by your guardian spirit to quickly close traumatic wounds at the cost of draining your body. The bright light of hope fills the target with spirit, centering them, and making their heart open wide.|powertype=|target=|energy=18|charge=200|cooldown=7500|accuracy=75%|damageamount=35|damagetype=Healing|Status=100% chance of Healing at magnitude 15 for 4 rounds.<br>100% chance of KnockDownResist at magnitude 4 for 4 rounds.<br>|Upgrades=Charge by -400<br>Cooldown by -1750<br>Damage by 10<br>HealingMag by 10}}[[Category:Healing base powers]][[Category:Healing base powers]][[Category:Knockdownresist base powers]][[Category:Dedication power]][[Category:Friendly base powers]] |
Revision as of 22:59, 24 December 2011
Type | Target | ||
---|---|---|---|
Description | You channel the power gifted to you by your guardian spirit to quickly close traumatic wounds at the cost of draining your body. The bright light of hope fills the target with spirit, centering them, and making their heart open wide. | ||
Cooldown | 7500 | Charge time | 200 |
Energy | 18 | Accuracy | 75% |
Damage | 35 Healing at level 0 | ||
Statuses | |||
100% chance of Healing at magnitude 15 for 4 rounds. 100% chance of KnockDownResist at magnitude 4 for 4 rounds. | |||
Training Upgrades | |||
Charge by -400 Cooldown by -1750 Damage by 10 HealingMag by 10 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Light of the Guardian/Extra Notes Edit notes
Mutant powers Based on this power:
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