Difference between revisions of "Medicinal"
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− | {{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 500<br>Cooldown of 2000<br>Damage of 20<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>Target of Single Ally<br>Type of Healing, Single Target<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}} | + | {{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 500<br>Cooldown of 2000<br>Damage of 20<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>Target of Single Ally<br>Type of Healing, Single Target<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]] |
Revision as of 07:44, 21 December 2011
Description | A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher. | |||||||
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Cred Cost | 10000 | Ingredients | None | |||||
Salvage | Common Chemical X 2 Common Edible X 1 Common Mechanical X 1 Uncommon Chemical X 1 | |||||||
Crafting Skills | Chemical of at least 20 | |||||||
Item Stats | Charge of 500 Cooldown of 2000 Damage of 20 Damage Type of Healing Energy of 10 Loadout of 15 Target of Single Ally Type of Healing, Single Target Upgrade Cost of 5 Upkeep of 2 |