Difference between revisions of "Activated Armor"
From Flexible Survival
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− | {{Basepower|name=Activated Armor|desc=You have activated your power armor, enabling its target-finding and extra defensive capabilities. While active, it will drain 1 common energy and chemical salvage per combat round. While active, you gain 10% hit points, 5% status resist, and 5% accuracy. All of these effects are regardless of soft caps.|powertype=Buff Toggle|target=Self NoAoE|energy=0|charge=-300|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ActivatedArmor at magnitude 1 for 1 rounds.<br>|Upgrades=}}[[Category:Activatedarmor inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] | + | {{Basepower|name=Activated Armor|desc=You have activated your power armor, enabling its target-finding and extra defensive capabilities. While active, it will drain 1 common energy and chemical salvage per combat round (made less often with armor proficiency). While active, you gain 10% hit points, 5% status resist, and 5% accuracy. All of these effects are regardless of soft caps.|powertype=Buff Toggle|target=Self NoAoE|energy=0|charge=-300|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of ActivatedArmor at magnitude 1 for 1 rounds.<br>|Upgrades=}}[[Category:Activatedarmor inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] |
Revision as of 00:01, 11 February 2018
Type | Buff Toggle | Target | Self NoAoE |
---|---|---|---|
Description | You have activated your power armor, enabling its target-finding and extra defensive capabilities. While active, it will drain 1 common energy and chemical salvage per combat round (made less often with armor proficiency). While active, you gain 10% hit points, 5% status resist, and 5% accuracy. All of these effects are regardless of soft caps. | ||
Cooldown | 0 | Charge time | |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of ActivatedArmor at magnitude 1 for 1 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Activated Armor/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.