Difference between revisions of "Medicinal"

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{{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=NoneCharge of 500Cooldown of 2000Damage of 20Damage Type of HealingEnergy of 10Loadout of 15Target of Single AllyType of Healing, Single TargetUpgrade Cost of 5Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}
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{{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 500<br>Cooldown of 2000<br>Damage of 20<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>Target of Single Ally<br>Type of Healing, Single Target<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}

Revision as of 07:20, 21 December 2011

Medicinal stats
Description A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.
Cred Cost 10000 Ingredients None
Salvage Common Chemical X 2
Common Edible X 1
Common Mechanical X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Item Stats Charge of 500
Cooldown of 2000
Damage of 20
Damage Type of Healing
Energy of 10
Loadout of 15
Target of Single Ally
Type of Healing, Single Target
Upgrade Cost of 5
Upkeep of 2

Medicinal/Extra Notes Edit notes