Self Heating: Difference between revisions
From Flexible Survival
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Recipe Modifier|name=Self Heating|desc=This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}} | {{Recipe Modifier|name=Self Heating|desc=This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]] | ||
Latest revision as of 01:19, 19 July 2017
| Description | This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | ||||||||
| XP Cost | ||||||||
| Ingredients | None | |||||||
| Salvage | Common Energy X 10 | |||||||
| Crafting Skills | None | |||||||
| Item Stats | 100% chance of ColdAdaption at magnitude 5 for 10 rounds. 100% chance of EnergyBreak at magnitude 1 for 10 rounds. Loadout of 5 | |||||||