Difference between revisions of "Self Heating"
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− | {{Recipe Modifier|name=Self Heating|desc=This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.|cred=25%|xp=25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}[[Category:Active Ally Status]][[Category:Loadout]][[Category:Passive Ally Status]] | + | {{Recipe Modifier|name=Self Heating|desc=This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets.|cred=25%|xp=25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of ColdAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]] |
Revision as of 16:50, 14 June 2017
Description | This item emits heat, making the target resistant to cold areas. It's even polite enough to not overheat the user, handy. This modifier is only useful on items that affects friendly targets. | |||||||
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Cred Cost | 25% | XP Cost | 25% | Ingredients | None | |||
Salvage | Common Energy X 10 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of ColdAdaption at magnitude 5 for 10 rounds. 100% chance of EnergyBreak at magnitude 1 for 10 rounds. Loadout of 5 |