Difference between revisions of "River"
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**Marshy Swamp: Those who go westwards from the town end up in the marshy flats. Exploring the mutant filled swamp can be a challenge but if you are looking for Hermit Kermit in his fort you will need to search out the wettest ways. A word of warning though, the cart command doesn't work here. | **Marshy Swamp: Those who go westwards from the town end up in the marshy flats. Exploring the mutant filled swamp can be a challenge but if you are looking for Hermit Kermit in his fort you will need to search out the wettest ways. A word of warning though, the cart command doesn't work here. | ||
*Underwater: Keep going East down the river and you will find a spot where you can dive into a massive, mazelike, underwater tunnel system with about 130 rooms! These tunnels seem to be a favorite for ><> and a few other types of aquatic mutants, but if you search around a bit you might be able find some hidden lore!. | *Underwater: Keep going East down the river and you will find a spot where you can dive into a massive, mazelike, underwater tunnel system with about 130 rooms! These tunnels seem to be a favorite for ><> and a few other types of aquatic mutants, but if you search around a bit you might be able find some hidden lore!. | ||
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Revision as of 05:35, 14 March 2017
The River is thick with aquatic ferals, follows alongside the Highway for a good ways, and reaches quite a few places of it's own. Its also a fishing spot if you want to catch Three Eyed Fish!
This map needs to be updated.
Major Areas
Clicking on the small maps will lead to a larger version.
- Primitive Homestead: There's not much to this place, just a hut, totems, and a canoe ride to an island with some graves. This place is out of the way though and a nice place to RP in peace with detailed descriptions of each room that really give you a feel of the place. If you ever want to play indians then I highly recommend this spot! Its the first and only stop on the river when you head west after diving in.
- Marsh Town: Agents discovered this town not too long ago and one of the reasons it might have only been found now is that its had a habit of sinking into the marsh! Just ask Mayor Ruggard! This town has mud wrestling, a bathhouse for obvious reasons, a tavern you can rent rooms from, and at the sheriff station you will see that the Sheriff needs help and will give out a quest for any who are interested.
- Marshy Swamp: Those who go westwards from the town end up in the marshy flats. Exploring the mutant filled swamp can be a challenge but if you are looking for Hermit Kermit in his fort you will need to search out the wettest ways. A word of warning though, the cart command doesn't work here.
- Underwater: Keep going East down the river and you will find a spot where you can dive into a massive, mazelike, underwater tunnel system with about 130 rooms! These tunnels seem to be a favorite for ><> and a few other types of aquatic mutants, but if you search around a bit you might be able find some hidden lore!.