Cattle Prod: Difference between revisions

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{{Basepower|name=Cattle Prod|desc=Packs quite a kick.|powertype=Mob Only, Attack|target=Single Enemy|energy=20|charge=500|cooldown=6000|accuracy=75%|damageamount=12|damagetype=Energy|Status=100% chance of CriticalKnockDownDelayed4 at magnitude 10 for 1 rounds.<br>0% chance of KnockDown at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -250<br>Damage by 8<br>KnockDownChance by 50}}[[Category:Energy base powers]][[Category:Criticalknockdowndelayed4 inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:Hostile base powers]]
{{Basepower|name=Cattle Prod|desc=Packs quite a kick.|powertype=Mob Only, Attack|target=Single Enemy|energy=20|charge=500|cooldown=6000|accuracy=75%|damageamount=12|damagetype=Electricity|Status=100% chance of CriticalKnockDownDelayed4 at magnitude 10 for 1 rounds.<br>0% chance of KnockDown at magnitude 10 for 1 rounds.<br>|Upgrades=Charge by -250<br>Damage by 8<br>KnockDownChance by 50}}[[Category:Electricity base powers]][[Category:Criticalknockdowndelayed4 inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:Hostile base powers]]

Latest revision as of 00:18, 4 January 2017

Cattle Prod stats
Type Mob Only, Attack Target Single Enemy
Description Packs quite a kick.
Cooldown 6000 Charge time 500
Energy 20 Accuracy 75%
Damage 12 Electricity at level 0
Statuses
100% chance of CriticalKnockDownDelayed4 at magnitude 10 for 1 rounds.
0% chance of KnockDown at magnitude 10 for 1 rounds.
Training Upgrades
Charge by -250
Damage by 8
KnockDownChance by 50
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Cattle Prod/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.