Difference between revisions of "Intensive Care"

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Revision as of 00:49, 6 December 2016

Intensive Care stats
Type Healing, Wound Fixer Target Single Ally NoAoE NotSelf
Description Tending to just a person's obvious and superfecial injuries isn't enough. You need to care for everything, regardless of how long it takes, how tiring it is...
Cooldown 65000 Charge time 1000
Energy 80 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Wound at magnitude -5 for 1 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Intensive Care/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)