Difference between revisions of "Thorn to be Wild"

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{{Basepower|name=Thorn to be Wild|desc=Good friends stick by your side, no matter what! Also: enemies, bystanders, people you casually brush up against...|powertype=Attack, AoE, Taunt|target=Medium AoE Enemy|energy=15|charge=200|cooldown=3000|accuracy=75%|damageamount=11|damagetype=Marp|Status=100% chance of Taunt at magnitude 1 for 2 rounds.<br>100% chance of Marpdamageresist at magnitude 8 for 5 rounds.<br>|Upgrades=}}[[Category:Marp base powers]][[Category:Marpdamageresist inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Thorn to be Wild|desc=Good friends stick by your side, no matter what! Also: enemies, bystanders, people you casually brush up against...|powertype=Attack, AoE, Taunt|target=Medium AoE Enemy|energy=15|charge=200|cooldown=2700|accuracy=75%|damageamount=8|damagetype=Marp|Status=100% chance of Taunt at magnitude 3 for 1 rounds.<br>|Upgrades=}}[[Category:Marp base powers]][[Category:Taunt inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Revision as of 00:20, 11 August 2016

Thorn to be Wild stats
Type Attack, AoE, Taunt Target Medium AoE Enemy
Description Good friends stick by your side, no matter what! Also: enemies, bystanders, people you casually brush up against...
Cooldown 2700 Charge time 200
Energy 15 Accuracy 75%
Damage 8 Marp at level 0
Statuses
100% chance of Taunt at magnitude 3 for 1 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Thorn to be Wild/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)