Difference between revisions of "Flurry"
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− | + | Don't just hit it, hit it hard! Your repeat attacks' repeats hit | |
− | + | 5/10/15% harder! Your ability to land dizzying blows also comes with a | |
− | + | defensive advantage. Every time you land a blow, you gain a short | |
− | + | lived HPBuffer effect of 0.1/0.2/0.3 magnitude(modified by level). | |
− | + | This is halved on non repeat attacks. | |
− | + | ||
− | + | ==Available In== | |
− | | | + | {| class="wikitable" |
− | | | + | |- |
− | | | + | | [[Blood Warrior]] || 3 |
− | | | + | |- |
− | | | + | | [[Brawler]] || 3 |
− | | | + | |- |
− | | | + | | [[Determinator]] || 3 |
− | | | + | |- |
− | | | + | | [[Mobster]] || 2 |
− | | | + | |- |
− | + | | [[Raccoon Guardian]] || 3 | |
+ | |} | ||
Magnitude of RepeatAttack means how many times it will make followup attacks. A 40% increase to [[Flutter]] will make 8 attacks instead of the normal 6. | Magnitude of RepeatAttack means how many times it will make followup attacks. A 40% increase to [[Flutter]] will make 8 attacks instead of the normal 6. | ||
[[Category:Combat Skills]] | [[Category:Combat Skills]] |
Revision as of 04:43, 8 May 2016
Don't just hit it, hit it hard! Your repeat attacks' repeats hit 5/10/15% harder! Your ability to land dizzying blows also comes with a defensive advantage. Every time you land a blow, you gain a short lived HPBuffer effect of 0.1/0.2/0.3 magnitude(modified by level). This is halved on non repeat attacks.
Available In
Blood Warrior | 3 |
Brawler | 3 |
Determinator | 3 |
Mobster | 2 |
Raccoon Guardian | 3 |
Magnitude of RepeatAttack means how many times it will make followup attacks. A 40% increase to Flutter will make 8 attacks instead of the normal 6.