Private Rooms: Difference between revisions

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Private rooms can be secured using the +room (name) command by non-judge characters for a 10% mako battery cost per use.  It will be created with, initially, the same area title and description as the room you were initially occupying.
Private rooms can be secured using the +room (name) command by non-judge characters for a 10% [[mako battery]] cost per use.  It will be created with, initially, the same area title and description as the room you were initially occupying.
NOTE: The private room must be created in a safe (non-combat) zone.
NOTE: The private room must be created in a safe (non-combat) zone.
NOTE: The description can be altered afterwards with the +desc command.
NOTE: The description can be altered afterwards with the +desc command.
When all occupants leave the room, the room will self-destruct, and it will take another 10% mako battery cost to reserve a new room.
When all occupants leave the room, the room will self-destruct, and it will take another 10% mako battery cost to reserve a new room.
Rooms are also available for freecred charges at the Six Fingers Inn in Woodfield, see the Inn's location for specific details.
Rooms are also available for freecred charges at the Six Fingers Inn in [[Woodfield]], see the Inn's location for specific details.

Revision as of 15:08, 29 November 2011

Private rooms can be secured using the +room (name) command by non-judge characters for a 10% mako battery cost per use. It will be created with, initially, the same area title and description as the room you were initially occupying. NOTE: The private room must be created in a safe (non-combat) zone. NOTE: The description can be altered afterwards with the +desc command. When all occupants leave the room, the room will self-destruct, and it will take another 10% mako battery cost to reserve a new room. Rooms are also available for freecred charges at the Six Fingers Inn in Woodfield, see the Inn's location for specific details.