User talk:Ruvelia: Difference between revisions
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'''Mechanics Issues To Resolve''' | '''Mechanics Issues To Resolve''' | ||
* How do we make small debuffs (15 mag or less), especially ones on non-debuffer classes (like Sniper's One Shot One Kill), do anything to Hard Boss+ enemies? | * How do we make small debuffs (15 mag or less), especially ones on non-debuffer classes (like Sniper's One Shot One Kill), do anything to Hard Boss+ enemies? | ||
* What's a good nanite price for the reward% renewal nanite command option, taking into account daily mission rewards (20 tokens = 1 mako so use the mako Sell Order prices as a guideline)? This requires knowledge of the decay and regeneration rate of reward%, so make sure to ask Control about the code for that tomorrow. | * What's a good nanite price for the reward% renewal nanite command option, taking into account daily mission rewards (20 tokens = 1 mako so use the mako Sell Order prices as a guideline)? This requires knowledge of the decay and regeneration rate of reward% (particularly in the timespan of a 40-fight daily, so is it per mob or per fight or what?), so make sure to ask Control about the code for that tomorrow. | ||
Revision as of 05:43, 8 March 2016
Mechanics Issues To Resolve
- How do we make small debuffs (15 mag or less), especially ones on non-debuffer classes (like Sniper's One Shot One Kill), do anything to Hard Boss+ enemies?
- What's a good nanite price for the reward% renewal nanite command option, taking into account daily mission rewards (20 tokens = 1 mako so use the mako Sell Order prices as a guideline)? This requires knowledge of the decay and regeneration rate of reward% (particularly in the timespan of a 40-fight daily, so is it per mob or per fight or what?), so make sure to ask Control about the code for that tomorrow.