Difference between revisions of "Force of Nature"

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{{Basepower|name=Force of Nature|desc=Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage.|powertype=AoE, Repeat, Critical, Nuke, Betraying, Debuff|target=AoE Enemy Nuke|energy=65|charge=0|cooldown=30000|accuracy=60%|damageamount=30|damagetype=Critical|Status=100% chance of RepeatAttack at magnitude 3 for 1 rounds.<br>100% chance of Knockdown at magnitude 10 for 999 rounds.<br>100% chance of Haste at magnitude -20 for 5 rounds.<br>100% chance of Recharge at magnitude -10 for 5 rounds.<br>100% chance of Confused at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Direct Damage, Debuff, Ally AoE|seconddamageamount=15|seconddamagetype=Critical|secondtarget=Large AoE Ally|secondStatus=100% chance of Knockdown at magnitude 2 for 999 rounds.<br>100% chance of Haste at magnitude -20 for 5 rounds.<br>100% chance of Recharge at magnitude -10 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Critical base powers]][[Category:Confused inflicting base powers]][[Category:Haste inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Force of Nature|desc=Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage.|powertype=AoE, Repeat, Critical, Nuke, Debuff|target=AoE Enemy Nuke|energy=60|charge=0|cooldown=30000|accuracy=60%|damageamount=30|damagetype=Critical|Status=100% chance of RepeatAttack at magnitude 3 for 1 rounds.<br>100% chance of CriticalKnockdown at magnitude 5 for 999 rounds.<br>100% chance of HasteDebuff at magnitude 20 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 10 for 5 rounds.<br>100% chance of Confused at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Direct Damage, Debuff, Ally AoE, Betraying|seconddamageamount=7|seconddamagetype=Energy|secondtarget=Large AoE Ally|secondStatus=100% chance of CriticalKnockdown at magnitude 2 for 999 rounds.<br>100% chance of Haste at magnitude -10 for 5 rounds.<br>100% chance of Recharge at magnitude -5 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Critical base powers]][[Category:Confused inflicting base powers]][[Category:Criticalknockdown inflicting base powers]][[Category:Haste inflicting base powers]][[Category:Hastedebuff inflicting base powers]][[Category:Recharge inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Revision as of 00:12, 9 February 2016

Force of Nature stats
Type AoE, Repeat, Critical, Nuke, Debuff Target AoE Enemy Nuke
Description Enough is enough! Clear the battlefield with a volley of attacks so powerful, so ferocious, that any survivors (including your allies) are left stunned by the bloody carnage.
Cooldown 30000 Charge time 0
Energy 60 Accuracy 60%
Damage 30 Critical at level 0
Statuses
100% chance of RepeatAttack at magnitude 3 for 1 rounds.
100% chance of CriticalKnockdown at magnitude 5 for 999 rounds.
100% chance of HasteDebuff at magnitude 20 for 5 rounds.
100% chance of RechargeDebuff at magnitude 10 for 5 rounds.
100% chance of Confused at magnitude 10 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 7 Energy at level 0
Secondary Type Direct Damage, Debuff, Ally AoE, Betraying Secondary Target Large AoE Ally
Secondary Statuses
100% chance of CriticalKnockdown at magnitude 2 for 999 rounds.
100% chance of Haste at magnitude -10 for 5 rounds.
100% chance of Recharge at magnitude -5 for 5 rounds.

Force of Nature/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)