Difference between revisions of "Mining"
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; Chemical | ; Chemical | ||
: Abandoned Installation | : Abandoned Installation | ||
− | : Fairhaven Chemical | + | : [http://wiki.flexiblesurvival.com/w/Fairhaven_Chemical Fairhaven Chemical] |
: Latex Toy Factory | : Latex Toy Factory | ||
: Military base | : Military base | ||
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; Edible | ; Edible | ||
− | : Corn Maze | + | : [http://wiki.flexiblesurvival.com/w/Corn_Maze Corn Maze] |
: Deeper in the East Forest | : Deeper in the East Forest | ||
: East Forest | : East Forest |
Revision as of 14:44, 25 January 2016
Certain rooms have the ability to be mined, using the mine
command and spending builder nanites or a patrol point in exchange for an attempt at retrieving common salvage.
Builder nanite cost of each use of the mine command depends on the density of the deposit, and each use will deplete the density.
Defeating enemies in an area increases the salvage density in the area, and lowers the associated builder nanite cost of mining. The difficulty of such fights is not relevant.
Mining attempts made with patrol points scale with builder costs, from 2 points to well over 10 per attempt.
There are several perks related to mining, and some relating specifically to salvage;
Prospector increases chances for higher rarity salvage while role playing and from combat results Conservative miner reduces the amount your mining attempts reduce the density in an area by 33% of normal This essentially translates as a 33% increase in the number of mining attempts you can make relative to density.
- Chemical
- Abandoned Installation
- Fairhaven Chemical
- Latex Toy Factory
- Military base
- Neogames Lab
- Edible
- Corn Maze
- Deeper in the East Forest
- East Forest
- New Dawn - Farms
- Electronic
- Abandoned Installation
- Military base
- Neogames Lab
- Mechanical
- Abandoned Toy Factory
- Abandoned Installation
- Military base
- Energy
- The Wasteland
- Neogames Lab