Difference between revisions of "Namidian (dedication)"
m (Confirmed Totemic Wolf powers, removed 'PREVIOUSLY') |
m (Snake powers confirmed, removed PREVIOUSLY, added step to get summon) |
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The Namidian form is a ''template form'', meaning it adds an additional appearance to whatever mutations you have. The powers override your original form, however. | The Namidian form is a ''template form'', meaning it adds an additional appearance to whatever mutations you have. The powers override your original form, however. | ||
− | Also, all Namidian, depending on the choices they make during the vision quest, gain a Spirit Guide that follows them, no matter which path they take - They can be dedicated to anything else and still summon their faithful companion. The possibilities are a Bear, Hawk, Snake, Deer, and Wolf. The outcome also shapes the appearance of the Namidian template. | + | Also, all Namidian, depending on the choices they make during the vision quest, gain a Spirit Guide that follows them, no matter which path they take - They can be dedicated to anything else and still summon their faithful companion. The possibilities are a Bear, Hawk, Snake, Deer, and Wolf. The outcome also shapes the appearance of the Namidian template. ''NOTE:'' In order to gain access to this summon, you must '''check totem''' before you have the power. |
*All spirit animals have [[Muscle Mass]] granting a MaxHP effect of 45 on top of the other skills. | *All spirit animals have [[Muscle Mass]] granting a MaxHP effect of 45 on top of the other skills. | ||
*Totemic Bear: [[Bear Hug]], [[Gouging Claws]], [[Guarding Stance]], [[Juggernaut]], [[Slurp]], [[Solid Frame]], [[Thick Hide]], [[Threatening Presence]], [[Wild Swing]]. Combat skills are [[Durability]] 2, [[Health]] 3, [[Rage]] 2, and [[Warded]] 2. | *Totemic Bear: [[Bear Hug]], [[Gouging Claws]], [[Guarding Stance]], [[Juggernaut]], [[Slurp]], [[Solid Frame]], [[Thick Hide]], [[Threatening Presence]], [[Wild Swing]]. Combat skills are [[Durability]] 2, [[Health]] 3, [[Rage]] 2, and [[Warded]] 2. | ||
*Totemic Hawk: [[Infuse Blood]], [[Morning Song]], [[Evening Song]], [[Peck]], [[Sonic Screech]], [[Feathery Hide]], [[Gouging Claws]]. Combat Skills are [[Speed]] 2, [[Bewitched]] 2, [[Controlled Burst]] 1, [[Support]] 3. | *Totemic Hawk: [[Infuse Blood]], [[Morning Song]], [[Evening Song]], [[Peck]], [[Sonic Screech]], [[Feathery Hide]], [[Gouging Claws]]. Combat Skills are [[Speed]] 2, [[Bewitched]] 2, [[Controlled Burst]] 1, [[Support]] 3. | ||
− | *Totemic Snake: | + | *Totemic Snake: [[Cold Blooded]], [[Enervating Poison]], [[Lunge]], [[Paralytic Venom]], [[Poison Bite]], [[Scaled Hide]], [[Vitality]]. Also has [[Tactician]] 2. |
*Totemic Deer: [[Awww]], [[Furry Hide]], [[Gore]], [[Leap]], [[Long Ears]], [[Skitter]], [[Tears of Life]]. Combat Skills are [[Lingering Kindness]] 3, [[Healing]] 2, [[Avoidance]] 1, [[Warded]] 1. | *Totemic Deer: [[Awww]], [[Furry Hide]], [[Gore]], [[Leap]], [[Long Ears]], [[Skitter]], [[Tears of Life]]. Combat Skills are [[Lingering Kindness]] 3, [[Healing]] 2, [[Avoidance]] 1, [[Warded]] 1. | ||
*Totemic Wolf: [[Bleeding Bite]], [[Furry Hide]], [[Adrenaline Boost]], [[Sharp Bite]], [[Sharpening]], [[Pack Loyalty]], [[Howl]]. Also has [[Penetration]] 2 | *Totemic Wolf: [[Bleeding Bite]], [[Furry Hide]], [[Adrenaline Boost]], [[Sharp Bite]], [[Sharpening]], [[Pack Loyalty]], [[Howl]]. Also has [[Penetration]] 2 |
Revision as of 16:45, 1 August 2013
Go on a vision quest. It's fun.
Location
Go east of Fairhaven to the Aassahke encampment. Complete the vision quest to gain access to dedication for 60 Mako.
Powers
Namidian can use their Totemic Spear to strike a foe with a powerful force, dealing harm as well as whittling their desire to fight. Additionally, the Light of the Guardian to restore an ally's body while also opening their heart.
The Namidian form is a template form, meaning it adds an additional appearance to whatever mutations you have. The powers override your original form, however.
Also, all Namidian, depending on the choices they make during the vision quest, gain a Spirit Guide that follows them, no matter which path they take - They can be dedicated to anything else and still summon their faithful companion. The possibilities are a Bear, Hawk, Snake, Deer, and Wolf. The outcome also shapes the appearance of the Namidian template. NOTE: In order to gain access to this summon, you must check totem before you have the power.
- All spirit animals have Muscle Mass granting a MaxHP effect of 45 on top of the other skills.
- Totemic Bear: Bear Hug, Gouging Claws, Guarding Stance, Juggernaut, Slurp, Solid Frame, Thick Hide, Threatening Presence, Wild Swing. Combat skills are Durability 2, Health 3, Rage 2, and Warded 2.
- Totemic Hawk: Infuse Blood, Morning Song, Evening Song, Peck, Sonic Screech, Feathery Hide, Gouging Claws. Combat Skills are Speed 2, Bewitched 2, Controlled Burst 1, Support 3.
- Totemic Snake: Cold Blooded, Enervating Poison, Lunge, Paralytic Venom, Poison Bite, Scaled Hide, Vitality. Also has Tactician 2.
- Totemic Deer: Awww, Furry Hide, Gore, Leap, Long Ears, Skitter, Tears of Life. Combat Skills are Lingering Kindness 3, Healing 2, Avoidance 1, Warded 1.
- Totemic Wolf: Bleeding Bite, Furry Hide, Adrenaline Boost, Sharp Bite, Sharpening, Pack Loyalty, Howl. Also has Penetration 2
Additional Equipment
The only additional equipment you need is your faithful Spirit Guide.
Thematic Information
Namidian, the word to describe a new growing sect of the People's warriors, inspired by the Great Trickster himself, using powers found within and tapping into their animal totem spirit. Each must make a great journey to find themselves before they are able to wield the spear of the People, and the healing light of the Star Dancer. They are also granted the ability to call upon their Totem Spirit no matter where life takes them.