Soul Grasp: Difference between revisions
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{{Basepower|name=Soul Grasp|desc=As your allies fall, you reach inside them and pull out a piece of their remaining life, filling you with energy and closing wounds.|powertype=Dedication|target=Dead Ally|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=0|damagetype=Energy|Status=|Upgrades=Charge by -500<br>Cooldown by -7500<br>Secondary Damage by 40<br>Secondary EnergyBreakMag by 10|secondpowertype=Healing, Buff|seconddamageamount=60|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of EnergyMod at magnitude 5 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]] | {{Basepower|name=Soul Grasp|desc=As your allies fall, you reach inside them and pull out a piece of their remaining life, filling you with energy and closing wounds.|powertype=Dedication|target=Dead Ally|energy=20|charge=0|cooldown=30000|accuracy=75%|damageamount=0|damagetype=Energy|Status=|Upgrades=Charge by -500<br>Cooldown by -7500<br>Damage by 10<br>Secondary Damage by 40<br>Secondary EnergyBreakMag by 10|secondpowertype=Healing, Buff|seconddamageamount=60|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of EnergyMod at magnitude 5 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]] | ||
Revision as of 02:54, 13 May 2013
| Type | Dedication | Target | Dead Ally |
|---|---|---|---|
| Description | As your allies fall, you reach inside them and pull out a piece of their remaining life, filling you with energy and closing wounds. | ||
| Cooldown | 30000 | Charge time | 0 |
| Energy | 20 | Accuracy | 75% |
| Damage | 0 Energy at level 0 | ||
| Statuses | |||
| Training Upgrades | |||
| Charge by -500 Cooldown by -7500 Damage by 10 Secondary Damage by 40 Secondary EnergyBreakMag by 10 | |||
| Secondary Effects | |||
| Secondary Damage | 60 Healing at level 0 | ||
| Secondary Type | Healing, Buff | Secondary Target | Self NoAoE |
| Secondary Statuses | |||
| 100% chance of EnergyMod at magnitude 5 for 5 rounds. 100% chance of EnergyBreak at magnitude 10 for 5 rounds. | |||
Soul Grasp/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>