All Natural: Difference between revisions
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{{Flaw|name=All Natural|desc=You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels (stacks with always be prepared), you may NOT use any mutant power (including passives). As you gain levels, your Loadout and Upkeep will increase. You gain Cure at level 12, and Intense Training at level 1. Both scale with level and are enhanced by your knowledge skills.|cost=0}} | {{Flaw|name=All Natural|desc=You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels(stacks with always be prepared), you may NOT use any mutant power(including passives). As you gain levels, your Loadout and Upkeep will increase. You gain Cure at level 12, and Intense Training at level 1. Both scale with level and are enhanced by your knowledge skills.|cost=0}} | ||
Revision as of 00:04, 13 May 2025
| Description | You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels(stacks with always be prepared), you may NOT use any mutant power(including passives). As you gain levels, your Loadout and Upkeep will increase. You gain Cure at level 12, and Intense Training at level 1. Both scale with level and are enhanced by your knowledge skills. |
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All Natural/Extra Notes Edit notes