Difference between revisions of "Call of Vitality"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Basepower|name=Call of Vitality|desc=Raise the alarm, call out to your charges! You will need their aid to ensure the foes you face are no longer obstacles in your path | + | {{Basepower|name=Call of Vitality|desc=Raise the alarm, call out to your charges! You will need their aid to ensure the foes you face are no longer obstacles in your path.|powertype=HoT, Buff|target=Large Ally AoE, NotUser|energy=18|charge=900|cooldown=7500|accuracy=75%|damageamount=8|damagetype=Healing|Status=100% chance of Regen at magnitude 3 for 5 rounds.<br>100% chance of HPBuffer at magnitude 10 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 3.5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Energybreak inflicting base powers]][[Category:Hpbuffer inflicting base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]] |
Revision as of 00:01, 11 December 2024
Type | HoT, Buff | Target | Large Ally AoE, NotUser |
---|---|---|---|
Description | Raise the alarm, call out to your charges! You will need their aid to ensure the foes you face are no longer obstacles in your path. | ||
Cooldown | 7500 | Charge time | 900 |
Energy | 18 | Accuracy | 75% |
Damage | 8 Healing at level 0 | ||
Statuses | |||
100% chance of Regen at magnitude 3 for 5 rounds. 100% chance of HPBuffer at magnitude 10 for 5 rounds. 100% chance of EnergyBreak at magnitude 3.5 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Call of Vitality/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|