Difference between revisions of "Medicated"
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− | {{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>Charge of +10%<br>Energy of -30%<br>Loadout of 5<br>100% chance of Healing at magnitude 2.5 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 3 for | + | {{Recipe Modifier|name=Medicated|desc=This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds.|cred=150%|xp=50%|ingredients=None|salvage=Uncommon Chemical X 1|istats=100% chance of Healing at magnitude 6 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 8 for 6 rounds.<br>Charge of +10%<br>Energy of -30%<br>Loadout of 5<br>100% chance of Healing at magnitude 2.5 for 10 rounds.<br>100% chance of HealingDebuff at magnitude 3 for 6 rounds.<br>Status Chance of +20%|skills=None}} |
Revision as of 15:54, 29 September 2012
Description | This modifier makes an item grant its target increased(or decreased if hostile) ability to mend wounds. | |||||||
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Cred Cost | 150% | XP Cost | 50% | Ingredients | None | |||
Salvage | Uncommon Chemical X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Healing at magnitude 6 for 10 rounds. 100% chance of HealingDebuff at magnitude 8 for 6 rounds. Charge of +10% Energy of -30% Loadout of 5 100% chance of Healing at magnitude 2.5 for 10 rounds. 100% chance of HealingDebuff at magnitude 3 for 6 rounds. Status Chance of +20% |