Difference between revisions of "Exsanguination"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Exsanguination|desc=NO! It has all gone wrong! Need to eliminate the evidence quickly. Nothing to see here, nothing ever happened.|powertype=Damage|target=Single Enemy, NoAoE|energy=30|charge=-1000|cooldown=15000|accuracy=110%|damageamount=28|damagetype=Critical|Status=100% chance of Knockdown at magnitude 10 for 1 rounds.<br>100% chance of CriticalDamage at magnitude 7 for 3 rounds.<br>|Upgrades=}}[[Category:Critical base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:Hostile base powers]]
+
{{Basepower|name=Exsanguination|desc=NO! It has all gone wrong! Need to eliminate the evidence quickly. Nothing to see here, nothing ever happened.|powertype=Damage|target=Single Enemy, NoAoE|energy=30|charge=-1000|cooldown=10000|accuracy=75%|damageamount=10|damagetype=Critical|Status=100% chance of Knockdown at magnitude 10 for 1 rounds.<br>100% chance of CriticalDamage at magnitude 7 for 3 rounds.<br>|Upgrades=}}[[Category:Critical base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Knockdown inflicting base powers]][[Category:Hostile base powers]]

Revision as of 00:04, 2 October 2024

Exsanguination stats
Type Damage Target Single Enemy, NoAoE
Description NO! It has all gone wrong! Need to eliminate the evidence quickly. Nothing to see here, nothing ever happened.
Cooldown 10000 Charge time
Energy 30 Accuracy 75%
Damage 10 Critical at level 0
Statuses
100% chance of Knockdown at magnitude 10 for 1 rounds.
100% chance of CriticalDamage at magnitude 7 for 3 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Exsanguination/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)