Difference between revisions of "Burning Blood"
From Flexible Survival
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− | {{Basepower|name=Burning Blood|desc=Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones?|powertype=Passive Auto Self Betraying|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=4|damagetype=Acid|Status=100% chance of Attack at magnitude | + | {{Basepower|name=Burning Blood|desc=Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones?|powertype=Passive Auto Self Betraying|target=Self, NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=4|damagetype=Acid|Status=100% chance of Attack at magnitude 2 for 10 rounds.<br>100% chance of Cascading at magnitude 2.5 for 10 rounds.<br>100% chance of Charge at magnitude 10 for 10 rounds.<br>100% chance of InstantCooldown at magnitude 2 for 10 rounds.<br>100% chance of HealGain at magnitude -5 for 10 rounds.<br>|Upgrades=}}[[Category:Acid base powers]][[Category:Attack inflicting base powers]][[Category:Cascading inflicting base powers]][[Category:Charge inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Instantcooldown inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:01, 19 September 2024
Type | Passive Auto Self Betraying | Target | Self, NoAoE |
---|---|---|---|
Description | Command those silly machines to stop keeping you alive and just make your body the perfect maiming machine! Who needs to be healthy if you can break everyone's bones? | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 4 Acid at level 0 | ||
Statuses | |||
100% chance of Attack at magnitude 2 for 10 rounds. 100% chance of Cascading at magnitude 2.5 for 10 rounds. 100% chance of Charge at magnitude 10 for 10 rounds. 100% chance of InstantCooldown at magnitude 2 for 10 rounds. 100% chance of HealGain at magnitude -5 for 10 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Burning Blood/Extra Notes Edit notes
Mutant powers Based on this power:
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