Difference between revisions of "Get Down"
From Flexible Survival
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− | {{Basepower|name=Get Down|desc=When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.|powertype=Debuff Taunt|target=Single Enemy NoAoE|energy= | + | {{Basepower|name=Get Down|desc=When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.|powertype=Debuff Taunt|target=Single Enemy NoAoE|energy=30|charge=0|cooldown=12000|accuracy=75%|damageamount=15|damagetype=Pierce|Status=100% chance of Taunt at magnitude 5 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>100% chance of RepeatAttack at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Pierce base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Hostile base powers]] |
Revision as of 00:03, 4 September 2024
Type | Debuff Taunt | Target | Single Enemy NoAoE |
---|---|---|---|
Description | When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe. | ||
Cooldown | 12000 | Charge time | 0 |
Energy | 30 | Accuracy | 75% |
Damage | 15 Pierce at level 0 | ||
Statuses | |||
100% chance of Taunt at magnitude 5 for 5 rounds. 100% chance of RechargeDebuff at magnitude 20 for 10 rounds. 100% chance of RepeatAttack at magnitude 5 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Get Down/Extra Notes Edit notes
Mutant powers Based on this power:
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