Difference between revisions of "Combo Starter"

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{{Basepower|name=Combo Starter|desc=Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.|powertype=Defense Debuff, Single Target|target=Single Enemy|energy=20|charge=1300|cooldown=3000|accuracy=80%|damageamount=2|damagetype=Physical|Status=100% chance of DefenseDebuff at magnitude 20 for 3 rounds.<br>100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.<br>100% chance of inflicting DamageImmunityDebuff at a magnitude of 4 for 3 rounds|Upgrades=Charge by -375<br>Cooldown by -500<br>DamageResistDebuffDuration by 1.5<br>DefenseDebuffDuration by 1.5<br>Energy by -5}}[[Category:Physical base powers]][[Category:Damageresistdebuff inflicting base powers]][[Category:Defensedebuff inflicting base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Combo Starter|desc=Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.|powertype=Defense Debuff, Single Target|target=Single Enemy|energy=20|charge=1300|cooldown=3000|accuracy=80%|damageamount=2|damagetype=Physical|Status=100% chance of DefenseDebuff at magnitude 20 for 3 rounds.<br>100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.<br>100% chance of DamageImmunityDebuff at magnitude 4 for 3 rounds.<br>|Upgrades=Charge by -375<br>Cooldown by -500<br>DamageResistDebuffDuration by 1.5<br>DefenseDebuffDuration by 1.5<br>Energy by -5}}[[Category:Physical base powers]][[Category:Damageimmunitydebuff inflicting base powers]][[Category:Damageresistdebuff inflicting base powers]][[Category:Defensedebuff inflicting base powers]][[Category:Hostile base powers]]

Revision as of 00:14, 19 December 2014

Combo Starter stats
Type Defense Debuff, Single Target Target Single Enemy
Description Readying to strike with a combo, focusing on a target in order to beat the living snot out of them.
Cooldown 3000 Charge time 1300
Energy 20 Accuracy 80%
Damage 2 Physical at level 0
Statuses
100% chance of DefenseDebuff at magnitude 20 for 3 rounds.
100% chance of DamageResistDebuff at magnitude 6 for 3 rounds.
100% chance of DamageImmunityDebuff at magnitude 4 for 3 rounds.
Training Upgrades
Charge by -375
Cooldown by -500
DamageResistDebuffDuration by 1.5
DefenseDebuffDuration by 1.5
Energy by -5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Combo Starter/Extra Notes Edit notes

Mutant powers Based on this power: