Difference between revisions of "Edges"
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− | Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing "buy edge [name of edge here]". Each time you remort, you get 1 more point to spend. You must acquire remorts beyond 25, capping your generic at +25% before you're able to spend them. Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you're willing to pay. | + | Edges are purchased by spending [[Remort|remorts]] at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing "buy edge [name of edge here]". <br/> |
+ | Each time you remort, you get 1 more point to spend. You must acquire remorts beyond 25, capping your generic at +25% before you're able to spend them.<br/> | ||
+ | Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you're willing to pay.<br>Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it. They are marked with a "V" in list edges.<br> <br> | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
!Name | !Name |
Latest revision as of 22:15, 2 July 2024
Edges are purchased by spending remorts at the Intersection of Jefferys and Plymoth in Woodfield (the same room you remort in) and typing "buy edge [name of edge here]".
Each time you remort, you get 1 more point to spend. You must acquire remorts beyond 25, capping your generic at +25% before you're able to spend them.
Edges can give you powerful abilities that are not found anywhere else in the game for a hefty price, if you're willing to pay.
Vanity Edges may be purchased for 50 mako per point by attempting to purchase without enough remort points, or by buying again once you already own it. They are marked with a "V" in list edges.
Name | Description | Cost | Vanity |
---|---|---|---|
Adaptive Resilience | When you are stuck for any amount of damage, you gain +5 to your immunity to that damage type for 2 rounds. This can only happen once per 2 rounds. This immunity does affect the blow that triggered it. Passive powers (passive and toggles) do not trigger this (though any immunity already given will still be used). | 5 | No |
Advanced Peace | You have advanced to the point where violence is no longer required. This operates identically to Non-Violent Progress, the perk. If you have the perk as well, your odds of getting a boss vial doubles, while your chance of 2 vial credit quadruples. | 4 | No |
Aged Experience | Being an agent this long has taught you things, how to refine your skills. You gain one additional specialty. | 15 | No |
Athletic Swimmers | No, you have no special talent at swimming, but those guys between your legs do. In fact, people who have felt or tasted what you make almost swear they can feel it moving around. Your semen is supernaturally potent at doing its job and you enjoy a +50% rating to your virility. Quality, not quantity. | 3 | Yes |
Automated Master | You barely even think of combat, it just comes naturally. You gain an AI slot. | 3 | No |
Automated Master, Grand | You barely even think of combat, it just comes naturally. You gain two AI slots. | 15 | No |
Automated Master, Greater | You barely even think of combat, it just comes naturally. You gain an AI slot. | 10 | No |
Census Taker | As a pacifist (you must have the pacifist perk to use this), your searches use the HIGHER of your current level and your true level, instead of the lesser, allowing you to search closer areas for the same xp/cred reward if you wish. | 10 | No |
Challenged Learner | You love a good challenge. When performing a non-prime mega battle, your rewards are even greater than others. (Normally the reward is 11 *, this increases it by +3 to 14 *) | 3 | No |
Challenged Learner, Greater | You love a good challenge. When performing a non-prime mega battle, your rewards are even greater than others. (Normally the reward is 11 *, this increases it by +3 to 14 *) This stacks with Challenged Learner (which would make it 17 * total). | 5 | No |
Chef, Major | The effect of the things you cook are increased by 25%. There is a 5% chance of not expending the edible salvage you normally would when making food. This stacks with other edges. | 5 | No |
Chef, Master | The effect of the things you cook are increased by 30%. There is a 5% chance of not expending the edible salvage you normally would when making food. This stacks with other edges. It also adds new statuses to your meal options: "Growing" "Bulked" "Healthy" | 10 | No |
Chef, Minor | The effect of the things you cook are increased by 20%. There is a 5% chance of not expending the edible salvage you normally would when making food. Also adds statuses to meal prep: "Weight" "WeightDebuff" "Height" "HeightDebuff" "BreastDensity" "BallDensity" | 2 | No |
Commerce Mastery | You're good at getting discounts. You're probably the person that people dislike being behind at grocery stores. It works for you, right? Flat 10% discount to purchases. | 5 | No |
Corrupter, Major | When fighting enemies of level 70 or higher, your damage over time powers deal +10% damage. This stacks with everything, like most edges. Negative complementary binaries you cause are also extended by 0.5 rounds, even if you would otherwise be unable to cause them. | 15 | No |
Deep Heat | Your body practically sucks up viable seed and rushes up the best ones to your waiting eggs. Any sex is for keeps, as you are 50% more likely to be knocked up. | 3 | Yes |
Deep Pockets | You're good at carrying things. 30 more stacks to be precise. | 5 | No |
Deep Recharges | Your battery recharges faster than normal, gaining 10% more per day than usual. | 3 | No |
Developed Interest | You've developed a new interest(+1 skill interest) with time and experience. Did you know...? | 10 | No |
Edge Lord | How DARE they strike you? Oh, they'll suffer for what they've done! With this Edge, you gain a Status Boost effect based on how much damage you receive from enemies, increasing by the percentage of your maximum hit points that they deal to you. Math: Take the percentage of the damage dealt to you. Get its square root. That is given as a statusboost status for 5 rounds. | 10 | No |
Emergency Heal | The more injured your target, the more desperately you tend to their wounds. The energy cost of healing powers increases by 1% per 3% hp the target is missing, but you also heal 2% more per 4, and your charge time is reduced by 1% per 1. It all comes to a max of about +25% energy for +50% heals to keep your comrades kicking. This does work for self heals. This only works on the main target. | 10 | No |
Fast Filling | Your bits are particularly sensitive to the production of your own fluids. Plugging them up results in substantially faster increases in rut. Only effective when taken with Constant Stream or Obelisk Ooze. | 2 | Yes |
Fertile Land | Your womb for rent (which you must have, this does not give it to you) is now considered stable ground. You can install outpost equipment there just like any other room you own, though you may need staff to help you set it up since you can't walk into yourself, but we're happy to help! Warning: Any such equipment only affects your internal room and has no effect on you, as a person, or your environment. | 2 | Yes |
Form Slot Power | Allows you to master a single 100% form power. This mastered power works the same way as any other power, and takes up the same slots. This requires you to /become/ the form with said power. This does not give you an additional slot to master powers in. | 5 | No |
Fortitude, Major | You have 10% more hit points. It's as simple as it gets. | 7 | No |
Fortitude, Minor | You have 5% more hit points. It's as simple as it gets. | 3 | No |
Grand Challenger, Major | When fighting enemies of level 70 or higher, your powers deal +10% damage. This does not affect DoTs or Healing. This stacks with the minor version, and everything else, like most edges. | 15 | No |
Grand Challenger, Minor | When fighting enemies of level 65 or higher, your powers (direct and DoT) deal +10% damage. This does not affect Healing. | 10 | No |
Health Insurance | It pays to be covered. You stop taking damage faster than others, triggering mortal blows 5% quicker (at a 35% max hp blow instead of 40%, for instance). | 2 | No |
Health Insurance, Greater | Go for the full package! Like the smaller cousin, you stop taking damage faster than others, triggering mortal blows 5% quicker (at a 35% max hp blow instead of 40%, for instance, and at 30% if you have both). | 10 | No |
Heavy Baton | Your clit is even more massive than the average one with extra girth and length to rival many the hefty schlong. For full impact, be sure to either have the Pseudocock perk or have a form with the flag. | 2 | Yes |
Honed Leader | This works like Born Leader and stacks with it. If you have both, you lose all ATB penalties from summoned pets. | 10 | No |
Iron Willed | Your willpower increases by 5 (normally 0). You resist temptations and compulsions better than most. This also helps with the number of tentacles you can control. | 4 | No |
Lactologist | Your ability to benefit from things that increase your lactation increases. The first softcap is removed. This will not have an effect unless you have already reached the first softcap at 100% milk production. | 3 | Yes |
Like a Shadow | When you are using Stealth to move sneakily through an area, you may roll a second time and use the higher of the two rolls. While doing so, you may maintain normal movement speed while being stealthy without a penalty, and you can spend a hero point to have no penalty while performing rapid movement stealthily. | 2 | No |
Many Rolling Hills | Your breasts are so firm and even. Sure, they still get smaller as you go, but at a significantly slower rate than other, lesser, agents. Let your many breasts stand tall and proud! Instead of being divided by 2, 3, 4... your breast sizes are divided by 1.5/2/2.5... | 2 | Yes |
Mastery, Acid | Your ability to deal damage cannot be ignored. When inflicting acid damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Blunt | Your ability to deal damage cannot be ignored. When inflicting blunt damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Cold | Your ability to deal damage cannot be ignored. When inflicting cold damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Electricity | Your ability to deal damage cannot be ignored. When inflicting electric damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Heat | Your ability to deal damage cannot be ignored. When inflicting heat damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Negative | Your ability to deal damage cannot be ignored. When inflicting negative damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Pierce | Your ability to deal damage cannot be ignored. When inflicting pierce damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Poison | Your ability to deal damage cannot be ignored. When inflicting poison damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Positive | Your ability to deal damage cannot be ignored. When inflicting positive damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Psychic | Your ability to deal damage cannot be ignored. When inflicting psychic damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Radiation | Your ability to deal damage cannot be ignored. When inflicting radiation damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Slash | Your ability to deal damage cannot be ignored. When inflicting slash damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Mastery, Sonic | Your ability to deal damage cannot be ignored. When inflicting sonic damage, you ignore the first 7.5 points of damage immunity the target has against your specific damage type. | 2 | No |
Merit Badge | Allows you to set one of your merits as your badge title. Use +jnote to list your merits and +jnote/title <number or name> to set your title.
|
2 | Yes |
Mutant Master | You gain one additional free slot to freely assign to any mutant power you have that has at least one slot already (see the upgrade command). | 5 | No |
Mutation Master | The strange melange that is your body has grown more firmly under your control, allowing you to master one additional power. | 20 | No |
Nano Master | You have achieved an amazing skill with nanomagic and analytical thought that allows you to manage the active operation of two nanomagics at once for the price of a hero point for ten minutes of strain. The ten minutes are continuous and cannot be split and saved. | 25 | No |
Nanomagic Perfection | When called upon to use a hero point to use a facet of a nanomagic (not to increase a roll), you may activate any one effect from or affecting nanomagic that requires one hero point without spending the hero point. You may not activate any other effects for free if you already have a free-hero-effect going at the time. | 10 | No |
Networker, Major | By your words, social networks are built and strengthened. You gain +100% influence while RPing. | 4 | No |
Networker, Minor | By your words, social networks are built and strengthened. You gain +50% influence while RPing. | 1 | No |
New Hobby | You've been through a lot, had a lot of time to try things. Something stuck, and you can gain one more hobby. | 5 | No |
NICE Upgrade | You've managed to store more nanomagic in your head without going insane. Good job! Zephyr just needs you to sign here that they accept no responsibilities of any kind... This allows you to learn one more base nanomagic than you otherwise could. | 10 | No |
Organized Pockets | It's hard to keep your pockets organized when you have so much stuff in them. Through your experience, you can find what you're looking for faster, in regards to the effects of previous rummaging. Your busypockets status (that prevents you from using items in your inventory) is reduced by a round. | 5 | No |
Organized Pockets, Greater | Wow. Your pockets are a finely oiled machine for giving you whatever item you want. This reduces your busypockets status duration by another 2 rounds on top of Organized Pockets. | 15 | No |
Patrol Reserves | You can hold more patrol energy, 50% more, to be precise. | 5 | No |
Persistent Malignance | When a debuff clear attempts to remove a debuff that you placed, it does so at a reduced rate, dividing the amount reduced by 1.5 (10->6.66666). | 5 | No |
Persistent Malignance, Greater | When a debuff clear attempts to remove a debuff that you placed, it does so at a reduced rate, dividing the amount reduced by 1.5 (10>6.66666). If combined with the lesser it does so twice (10>4.44444). | 15 | No |
Personal Oasis | Your breasts (if any) seem to always be abundant with milk and nourishment. It's not effective for yourself, but you could feed and nourish others even while you're starving. You produce 25% more milk, stacking with everything else. | 2 | Yes |
Personal Oasis, Grand | Oh lord, it just won't stop... Your breasts defy easy measurement as they draw material from the local bubble constantly to keep the milk flowing. Production +50%, stacks with all the things. | 8 | Yes |
Personal Oasis, Greater | What have you unleashed? Many agents flee when they see a single drop escape. Others salivate. In either case, you are a source of nutrition conversion unequaled! Your milk production increases by 50%. This stacks with everything. | 4 | Yes |
Platinum Virility | From within your balls comes an unending ocean of possibility. Your ball density increases permanently. You produce 25% more cum on top of any other modifiers. | 2 | Yes |
Platinum Virility, Grand | You have become a personal nanite site, where nanites constantly convert mass. Are they making something useful? Well, depends who you ask. You probably think that thick batch of cream is important. Your cum production is increased by 50%. This stacks. With what? Everything. | 8 | Yes |
Platinum Virility, Greater | One man tried to punch your balls. He's the one that ended up in the hospital from the explosion he caused. You can hear your mighty testes churning with untold amounts of juice. Your cum production increases by 50%. This stacks with everything. | 4 | Yes |
Rad Resistant | You have some built in resistance to radiation environmental hazards, lucky for you! This is the equivalent of 3 RadiationAdaption and stacks with other sources. | 10 | No |
Rallying Surge | With this edge, the Rally option is enabled within the Nanite command. At a cost of .5% of the total party's Builder Mass plus 100k per party member affected builder nanites, you can restore a patrol point for all members. Those at maximum patrol values will be skipped for costs and application (even if you apply multiple points, it will check between each point so there is no waste). The cost is only paid by the user, not the entire party. | 5 | No |
Reliable Titan | When you attempt a lift, you make one additional roll. If it's higher than what you would have otherwise gotten, you take it. This also counts as heroic strength. | 2 | No |
Rewarded Patience | Good things comes to those who wait, and you enjoy waiting for just the right moment. Your longer charging powers gain a bonus to their base accuracy and damage/healing. The longer they charge, the stronger the bonus. Per 100 charge over 500 charge: +1 accuracy +1 base damage (capped at +25%) | 5 | No |
Scrapper | As a pacifist (you must have the Pacifist perk for this to do anything), your searches turn up salvage once in a while. How useful! This edge relies on your capabilities in Strength, Perception, and Negotiation. | 5 | No |
Social Financer | You gain 50% more cash from social actions. | 4 | No |
Societal Mother | It is between your legs that the future will emerge, at least in terms of population growth. You advance through pregnancy 20% faster. Like most edges, this stacks with everything. This does function for fathers of feral children, whose virile seed will make ferals bloat up all the faster. | 3 | No |
Stable Stance, Major | When struck with knockdown, your knockdownresist counts for 30% more effectiveness. You can gain Stable Stance, Minor to add an additional 20% increase before. | 15 | No |
Stable Stance, Minor | When struck with knockdown, your knockdownresist counts for 20% more effectiveness. You can gain Stable Stance, Major to add an additional 30% increase afterwards. | 10 | No |
Surprising Ambush | When you launch an ambush, you enjoy a short-lived but intense bolstering of your offensive abilities (1.5 rounds of 2 level-modded attack and fierce statuses). | 5 | No |
Testicular Capacity | Your seminal capacity is increased, allowing for larger loads than most. Removes the first softcap on cum production. | 3 | Yes |
Think Small | Through some combination of positive thinking, perhaps some nanite tomfoolery, and maybe even some exradimensional energy, you seem to fit into smaller places than you otherwise could, reducing your size by 33% for area size locks. | 2 | Yes |
Verified Perception | Having wired your senses into your NICE, comm system, or other artifical devices, everything you see is actually seen twice. As a result, things that baffle your senses need to baffle the electronic senses as well. Passively, this lets you roll twice and take the better result when resisting illusions or other attacks on the senses. With a hero point, you can further distance your perceptions, making illusions impossible unless they can affect all electronics within 30 feet (note: Illusion Nanomagic only works on people, not electronics). While your senses are completely separated, you can see or hear through any active electronic (that has the borrowed sense) within range (30 feet) for the duration (10 minutes). | 10 | No |
Water Adapted | You love the water! You always have 10 wateradaption status that stacks with any other sources of it. | 4 | No |
Widened Generosity | You are a master of beneficial abilities. When using powers, items, or anything else that isn't specifically NoAoE, it will always hit one more target than it normally would, assuming there's another target to hit. The power must be friendly, not NoAoE, and not direct healing. | 4 | No |
Widened Generosity, Greater | You are a master of beneficial abilities. When using powers, items, or anything else that isn't specifically NoAoE, it will always hit two more targets than it normally would, assuming there's another target to hit. The power must be friendly, not NoAoE, and not direct healing. This stacks with the lesser version of this feat. | 15 | No |
Worthy Haul | When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul, Greater and Worthy Haul, Grand for a grand total of 15 levels higher with all three. | 5 | No |
Worthy Haul, Grand | When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Greater for a grand total of 15 levels higher with all three. | 10 | No |
Worthy Haul, Greater | When searching for trinkets, your foes are treated as 5 levels higher. This stacks with Worthy Haul and Worthy Haul, Grand for a grand total of 15 levels higher with all three. | 10 | No |