Cloud Conciousness: Difference between revisions
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{{Basepower|name=Cloud Conciousness|desc=See with many eyes, hear with many ears, punch with many fists. Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots. Doesn't work if you are alone, of course."|powertype=|target=|energy= | {{Basepower|name=Cloud Conciousness|desc=See with many eyes, hear with many ears, punch with many fists. Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots. Doesn't work if you are alone, of course."|powertype=Betraying Dispersing Effect|target=Ally Dispersing|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=10|damagetype=Critical|Status=100% chance of Accuracy at magnitude 10 for 10 rounds.<br>100% chance of Defense at magnitude 10 for 10 rounds.<br>100% chance of Attack at magnitude 3 for 10 rounds.<br>100% chance of EnergyMod at magnitude 2 for 10 rounds.<br>10% chance of HealGain at magnitude -2 for 10 rounds.<br>|Upgrades=Cooldown by -5000<br>Damage by -5<br>Energy by -10}}[[Category:Critical base powers]][[Category:Accuracy inflicting base powers]][[Category:Attack inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Friendly base powers]] | ||
Latest revision as of 16:55, 13 September 2012
| Type | Betraying Dispersing Effect | Target | Ally Dispersing |
|---|---|---|---|
| Description | See with many eyes, hear with many ears, punch with many fists. Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots. Doesn't work if you are alone, of course." | ||
| Cooldown | 20000 | Charge time | 0 |
| Energy | 20 | Accuracy | 75% |
| Damage | 10 Critical at level 0 | ||
| Statuses | |||
| 100% chance of Accuracy at magnitude 10 for 10 rounds. 100% chance of Defense at magnitude 10 for 10 rounds. 100% chance of Attack at magnitude 3 for 10 rounds. 100% chance of EnergyMod at magnitude 2 for 10 rounds. 10% chance of HealGain at magnitude -2 for 10 rounds. | |||
| Training Upgrades | |||
| Cooldown by -5000 Damage by -5 Energy by -10 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Cloud Conciousness/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; } </css>No mutant powers based on this power detected.