Difference between revisions of "Guerrilla Tactics"
From Flexible Survival
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− | {{Basepower|name=Guerrilla Tactics|desc=Of course you play dirty | + | {{Basepower|name=Guerrilla Tactics|desc=Of course you play dirty. Ain't gonna stick it to the man by following his rules.|powertype=Passive|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageBuff at magnitude 5 for 10 rounds.<br>100% chance of Accuracy at magnitude 5 for 10 rounds.<br>100% chance of Penetration at magnitude 2 for 10 rounds.<br>100% chance of Confused|5|10|5HostileProc at magnitude 1 for 10 rounds.<br>100% chance of Athletics at magnitude 1 for 10 rounds.<br>100% chance of Perception at magnitude 2 for 10 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting base powers]][[Category:Athletics inflicting base powers]][[Category:Confused|5|10|5hostileproc inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Penetration inflicting base powers]][[Category:Perception inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:08, 29 March 2024
Type | Passive | Target | Self NoAoE |
---|---|---|---|
Description | Of course you play dirty. Ain't gonna stick it to the man by following his rules. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of DamageBuff at magnitude 5 for 10 rounds. 100% chance of Accuracy at magnitude 5 for 10 rounds. 100% chance of Penetration at magnitude 2 for 10 rounds. 100% chance of Confused | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Guerrilla Tactics/Extra Notes Edit notes
Mutant powers Based on this power:
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