Difference between revisions of "Calming The Storm"

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{{Basepower|name=Calming The Storm|desc=Quelling the rage of war is possible in a multitude of ways. Be it through sapping the enemy's burning fury or simply undermining their weaknesses, you have the right tools to turn their weaknesses into your advantages.|powertype=Toggle Aura Debuff|target=Large Enemy AoE|energy=5|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Negative|Status=100% chance of AttackDebuff at magnitude .5 for 5 rounds.<br>100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Self Healing|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of EnergyMod at magnitude 2.5 for 2 rounds.<br>100% chance of Debuffclear at magnitude 5 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Attackdebuff inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Calming The Storm|desc=All the rage and lust that wells from your foes is ebbed at and drained. This helps to heal your ails and to make you feel more energetic/while decreasing their will to cause ill from the fountof passion.|powertype=Enemy Aura Debuff|target=Large Enemy AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Negative|Status=100% chance of AttackDebuff at magnitude 0.25 for 5 rounds.<br>100% chance of DamageBuffDebuff at magnitude 5 for 5 rounds.<br>100% chance of EnergyBreakDebuff at magnitude 2 for 5 rounds.<br>|Upgrades=|secondpowertype=Self Healing|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of Regen at magnitude 0.5 for 5 rounds.<br>100% chance of EnergyMod at magnitude 0.25 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Attackdebuff inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Energybreakdebuff inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Revision as of 00:07, 29 December 2023

Calming The Storm stats
Type Enemy Aura Debuff Target Large Enemy AoE
Description All the rage and lust that wells from your foes is ebbed at and drained. This helps to heal your ails and to make you feel more energetic/while decreasing their will to cause ill from the fountof passion.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Negative at level 0
Statuses
100% chance of AttackDebuff at magnitude 0.25 for 5 rounds.
100% chance of DamageBuffDebuff at magnitude 5 for 5 rounds.
100% chance of EnergyBreakDebuff at magnitude 2 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Self Healing Secondary Target Self NoAoE
Secondary Statuses
100% chance of Regen at magnitude 0.5 for 5 rounds.
100% chance of EnergyMod at magnitude 0.25 for 5 rounds.

Calming The Storm/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)