Difference between revisions of "Force of Nature"
From Flexible Survival
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− | {{Basepower|name=Force of Nature|desc=Enough is enough! Clear the battlefield with a volley of attacks | + | {{Basepower|name=Force of Nature|desc=Enough is enough! Clear the battlefield with a volley of powerful attacks.|powertype=AoE, Repeat, Critical, Nuke, Debuff|target=AoE Enemy Nuke|energy=30|charge=0|cooldown=20000|accuracy=75%|damageamount=30|damagetype=Critical|Status=100% chance of WeaponDamage at magnitude 15 for 3 rounds.<br>100% chance of ChargeDebuff at magnitude 20 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Repeat, Damage, Betraying|seconddamageamount=3|seconddamagetype=Psychic|secondtarget=Self NoAoE|secondStatus=}}[[Category:Base powers with secondary effects]][[Category:Critical base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Weapondamage inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]] |
Revision as of 00:06, 26 December 2023
Type | AoE, Repeat, Critical, Nuke, Debuff | Target | AoE Enemy Nuke |
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Description | Enough is enough! Clear the battlefield with a volley of powerful attacks. | ||
Cooldown | 20000 | Charge time | 0 |
Energy | 30 | Accuracy | 75% |
Damage | 30 Critical at level 0 | ||
Statuses | |||
100% chance of WeaponDamage at magnitude 15 for 3 rounds. 100% chance of ChargeDebuff at magnitude 20 for 5 rounds. 100% chance of RechargeDebuff at magnitude 10 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 3 Psychic at level 0 | ||
Secondary Type | Repeat, Damage, Betraying | Secondary Target | Self NoAoE |
Secondary Statuses | |||
Force of Nature/Extra Notes Edit notes
Mutant powers Based on this power:
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