Difference between revisions of "Burning"
From Flexible Survival
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− | {{Recipe Modifier|name=Burning|desc=Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!|cred=+45%|xp=10|ingredients=None|salvage=Common Chemical X 5|istats=100% chance of ColdAdaption at magnitude 7 for | + | {{Recipe Modifier|name=Burning|desc=Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too!|cred=+45%|xp=10|ingredients=None|salvage=Common Chemical X 5|istats=100% chance of ColdAdaption at magnitude 7 for 3 rounds.<br>100% chance of EnergyDamageResist at magnitude 4 for 3 rounds.<br>100% chance of ColdDamageImmunity at magnitude 5 for 3 rounds.<br>80% chance of Burning HeatDamage at magnitude 5 for 7 rounds.<br>80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds.<br>Charge of -5%<br>Cooldown of +20%<br>Damage of +5%<br>Damage Variance of 1<br>Energy of +5%<br>Loadout of +10%<br>100% chance of ColdAdaption at magnitude 4 for 3 rounds.<br>80% chance of Burning HeatDamage at magnitude 2 for 7 rounds.<br>80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Damage Modifier]][[Category:Damage Variance Modifier]][[Category:Energy Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]] |
Revision as of 00:01, 11 August 2023
Description | Attaching flammable chemicals to things has never been so easy. Now you can make your friends and enemies spontaneously combust too! | |||||||
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Cred Cost | XP Cost | 10 | Ingredients | None | ||||
Salvage | Common Chemical X 5 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of ColdAdaption at magnitude 7 for 3 rounds. 100% chance of EnergyDamageResist at magnitude 4 for 3 rounds. 100% chance of ColdDamageImmunity at magnitude 5 for 3 rounds. 80% chance of Burning HeatDamage at magnitude 5 for 7 rounds. 80% chance of DebuffResistDebuff at magnitude 5 for 7 rounds. Charge of -5% Cooldown of +20% Damage of +5% Damage Variance of 1 Energy of +5% Loadout of +10% 100% chance of ColdAdaption at magnitude 4 for 3 rounds. 80% chance of Burning HeatDamage at magnitude 2 for 7 rounds. 80% chance of DebuffResistDebuff at magnitude 2 for 7 rounds. Upkeep of +10% |