Difference between revisions of "Get Down"

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{{Basepower|name=Get Down|desc=When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.|powertype=Debuff Taunt|target=Single Enemy NoAoE|energy=25|charge=0|cooldown=10000|accuracy=75%|damageamount=20|damagetype=Pierce|Status=100% chance of Taunt at magnitude 5 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 5 rounds.<br>100% chance of WeaponDamage at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Large AoE Ally, Cover|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Large Ally AoE NotUser|secondStatus=100% chance of Cover at magnitude 20 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Pierce base powers]][[Category:Cover inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Weapondamage inflicting base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Get Down|desc=When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.|powertype=Debuff Taunt|target=Single Enemy NoAoE|energy=30|charge=0|cooldown=12000|accuracy=75%|damageamount=15|damagetype=Pierce|Status=100% chance of Taunt at magnitude 5 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 20 for 10 rounds.<br>100% chance of RepeatAttack at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Pierce base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Repeatattack inflicting base powers]][[Category:Taunt inflicting base powers]][[Category:Hostile base powers]]

Revision as of 00:04, 3 August 2023

Get Down stats
Type Debuff Taunt Target Single Enemy NoAoE
Description When an especially large threat is menacing your team, you focus fire to keep them nailed to the figurative wall and your teammates safe.
Cooldown 12000 Charge time 0
Energy 30 Accuracy 75%
Damage 15 Pierce at level 0
Statuses
100% chance of Taunt at magnitude 5 for 5 rounds.
100% chance of RechargeDebuff at magnitude 20 for 10 rounds.
100% chance of RepeatAttack at magnitude 5 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Get Down/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)