Complete Spread/Extra Notes: Difference between revisions

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Created page with "The math for spread is Total Damage / (((Number of Target * (if CB2 is had 0.8, else 1) * (100 - Spread rating of power or item)) / 100). If at any time the denominator is les..."
 
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The math for spread is Total Damage / (((Number of Target * (if CB2 is had 0.8, else 1) * (100 - Spread rating of power or item)) / 100). If at any time the denominator is less than 1, it becomes 1.
The math for spread is Total Damage / (((Number of Targets * (if CB2 is had 0.8, else 1) * (100 - Spread rating of power or item)) / 100). If at any time the denominator is less than 1, it becomes 1. This damage is applied to all targets.

Revision as of 20:33, 6 October 2014

The math for spread is Total Damage / (((Number of Targets * (if CB2 is had 0.8, else 1) * (100 - Spread rating of power or item)) / 100). If at any time the denominator is less than 1, it becomes 1. This damage is applied to all targets.